In the late 1950s Arthur Radebaugh produced a US Sunday newspaper comic strip called 'Closer Than We Think!' It tried to anticipate the way we would live in the future, based on current trends and ideas in science.
As it's now the future let's see how he did...
Automic automobiles: thankfully not a thing! The Ford Nucleon concept car was designed in 1957, but never went beyond the model making stage. It would have used a steam engine powered by a small nuclear reactor in the boot.
Robot warehouses: this is most definitely a thing now. Ocado's robot warehouse in Hampshire caught fire in February 2019: fire fighters had to dodge the still-running robots to put the blaze out!
Innerscope TV pills: not quite a thing... yet. Endoscope cameras are routinely used by hospitals, but at some point we can expect nanobot cameras to become available - much less uncomfortable!
Jetpack postmen: not really needed now we have email, though Amazon are still working on drone package delivery systems. The first jetpack flight was in 1961 and ever since they've been a solution in search of a problem.
The electronic home library. We sort of have this now; between Kindle and the internet we can consume more knowledge more quickly than anyone could have predicted. Not as elegantly as this illustration alas.
Atomic dirigibles: both the US and the USSR looked into atomic airships during the cold war, but the idea of an airborne nuclear reactor powering a flying aircraft carrier thankfully never caught on.
Push-button education. Distance learning using video has been with us for many decades now, not least during the pandemic. Interactive whiteboards are also standard in most schools. However you can't replace a good teacher - not even with a 5K television.
Universal language boxes: well we do have Google translate which can be handy when travelling, but we're still some way away from machine learning mastering all the nuances and idioms of human language. Maybe we should all learn Esperanto instead.
Space monkey colonies: never gonna happen - we've seen Planet of the Apes and we're not going there!
More retro-futurism another time. Keep dreaming big!
(That Soviet nuclear zeppelin in full...)
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What are the pulp archetypes? Pulp novels are usually written quickly and rely on a formula, but do they use different archetypal characters to other fiction?
Let's take a look at a few...
The Outlaw is a classic pulp archetype: from Dick Turpin onwards lawbreakers have been a staple of the genre. Crime never pays, but it's exciting and trangressive!
Some pulp outlaws however are principled...
As Bob Dylan sang "to live outside the law you must be honest." Michel Gourdon's 1915 hero Dr Christopher Syn is a good example. A clergyman turned pirate and smuggler, he starts as a revenger but becomes the moral magistrate of the smuggling gangs of Romney Marsh.
Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.