Steve Ruiz Profile picture
Jul 15, 2021 21 tweets 6 min read Read on X
A very common #typescript pattern with some kinda tricky types behind the scenes. codesandbox.io/s/type-mapping…
Let's say we have a number of related objects (in this case, a few foods) that each have a unique type.
We can type all of them together as a union (Food), and extract their common types as a second different union (FoodType).
It might be nice to have a mapping of each FoodType to its corresponding Food.
Nice!
We can use this map to create a new utility that will access a Food by its FoodType.
Handy!
We might also want to pull a union of Food types that share a certain property. We'll need some more utilities for that one...
We can put that in practice like this.
Right on!
API time. Our Food union would let us do something like this.
Which is nice, because once we add a type...
The argument will be of the corresponding Food interface with that type. Here we've added the "carrot" type, so TypeScript is expecting to receive the length and radius properties, too.
That's a decent API, but we can do better. Let's say we just want to provide the type as an argument, with the rest of the corresponding Food as options.
That works well too.
Even better of those options are optional.
And since we already have the type, we can omit that too.
These utilities can be helpful in plenty of places. In my case (tldraw.com), I'm using the pattern for "shapes". Here I'm getting a shape by its ID, however TypeScript doesn't know what kind of shape it is.
To help it out, I can write a helper that asserts that the shape actually has a certain property—which narrows its type.
Got it!
Anyway, something to try out or maybe come back to later.

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More from @steveruizok

Apr 6
Build popular open source library, train
own model on docs + examples (some private?), guarantee that model is updated with every release, sell as integration with user IDEs
Let’s say @threejs went this route. The core product is free (wedge) but AI assisted coding environments sometimes trip over out of date versions or make poor choices based on bad examples in their training data.
The threejs team announced ThreeAssist, an “expert” model fine-tuned on each minor release, fresh docs, etc. Outscores commodity models, produces better results, guaranteed to be true to the given version, etc.
Read 4 tweets
Jan 12
my thoughts on ai + canvas, Jan 2025

🧵sorry
I see a lot of AI uses for the @tldraw SDK. I’d say about 25% of our customers are full on AI apps and another 30% are looking to integrate AI tools into their canvas in the future
No surprise, the most shippable / effective use cases are currently where generated artifacts can augment existing use-cases
Read 9 tweets
Mar 31, 2023
nightmare fuel for browser apps. 2GB memory limit and no way(?) to recover once you’re over the limit.
Figma has a “wireframe view” that might help here as a fallback, if it means keeping images etc out of memory, though it would be up to the app to switch into that. (And actually I’m not even sure if that would work)
For tldraw we have a limit of shapes per page and pages per project but it’s still theoretically possible to crash it out via memory depending on your browser.
Read 5 tweets
Feb 3, 2023
feels pretty good
Here's the full interaction, complete with hover indicators.
|
Note that you can interact with text directly either: a) when editing text or b) when the text tool is selected. This will mean you can't create text on top of other text, but I'm guessing this is okay.
props to @djsheldrick for the idea here
Read 4 tweets
Feb 3, 2023
In @figma, holding shift while drawing a selection box over items will:
1. select deselected items
2. deselect selected items

Is this the right behavior? Have you ever accidentally selected / deselected items while shift-selecting?
@figma I remember working out some more complicated logic here with a rule like "if any new items are being added to the selection, don't deselect any other items"
Read 4 tweets
Jan 11, 2023
Remind me next time to migrate the database before shipping runtime validation 💀
In tldraw’s beta db, there were lots of different versions of our data scattered around, including some from the wild times before we wrote client-side migrations, and some that just included broken data, x = NaN etc.
We’d written validation in order to catch this type of bad data when it came into the app. We didn’t write any recovery from the bad data, the app would just throw as soon as it ran into it.
Read 10 tweets

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