Hey folks, I have added Fuga: Melodies of Steel to my Steam curator page.
This seems to be slipping under a lot of people's radar, which is a pity, because it is without a doubt one of the best I've played all year. I highly recommend checking it out.
If you've not heard of this game, it's an extremely anime game where you play as a bunch of kids in a furry alternate France who commandeer a mysterious Howl's Moving Castle-esque tank to fight the invading Berman army. Yeah, it's a fantasy WWII setting like Valkyria Chronicles.
It's hard to compare the came to anything else, but the closest thing I'd compare it to is actually a linear Darkest Dungeon, where your Howl's Trundling Fortress moves left to right coming across different enemies or bonuses along the way with some branching paths.
The combat is all fairly simple, kinda standard turn-based stuff, the kids use different weapons which are colour coded red, yellow, blue, and using corresponding attacks to break an enemy's guard will delay them and send them further back in the timeline. Simple, but engaging.
Then, during the intermission you can upgrade Howl's Trundling Fortress (It's actually called The Taranis, but...) increase the damage of the individual guns, or HP or SP, all fairly standard and simple. But that simplicity is why I'm finding it so god damn engaging.
Then it just keeps layering on the mechanics and little tasks that you can do between battles, like fish for scrap to upgrade your tank, plant crops, cook meals that will give you bonuses in combat. You can even do these little dungeons! It's all introduced at a steady pace.
Now, to address the elephant in the room...
One of the core conceits of the game, or at least one that features heavily in the marketing, is the Taranis' ultimate weapon; The Soul Cannon, which is *ahem*
POWERED BY A FORSAKEN CHILD!!!
So, if Howl's Trundling Fortress' HP gets low enough, it'll open up the option to use the Soul Cannon, and you can make the gut-wrenching choice as to which of the war orphans you wanna stuff in the soul crusher.
Mei, get a helmet, we're firing you at the enemy.
Now, I know quite a few folks found this put them off the game, but aside from the tutorial you don't seem to need to use it at all. I think it's a bit of a red herring to add some drama, which it is extremely effective at, but doesn't actually play a huge part in the game.
On the whole? It's thoroughly fantastic game that introduces simple mechanics that build on each other and make for incredibly compelling gameplay. It's out on everything right now, so I would highly recommend you don't skip this. It's really, really wonderful.
Fuga, a game about kids and their giant tank, you should play it. 👍
Hey folks, just added Rogue Trader to my Steam curator page. 👍
A god damn phenomenal RPG that gives us a 40K game that isn't just space marines again, has some incredible writing, I adore the companion characters, even holds up to the high bar BG3 set!
Well, let's put it in Victorian era terms... if the Imperium of Man is the British Crown, then the rogue traders are akin to the East India Company. Hugely powerful in their own right, with a writ of trade from the Emperor himself. Basically:
That's what your player character comes in, that writ of trade and the massive flying cathedral spaceship is passed down hereditarily, and after the previous rogue trader is killed during a Chaos cult mutiny, you inherit the title and writ and her entire protectorate.
If you're wondering why people slept on Prey 2017 at launch, despite it being a god damn masterpiece, you should know that people were rather furious with Bethesda at the time for cancelling Human Head's ambitious and extremely promising Prey sequel in favour of a reboot...
The original Prey from 2006 was a pretty well liked FPS, and the sequel was gathering some rather intense hype off of the back of the impressive trailers, it was a pretty big deal, so when Bethesda pulled the plug on it people were considerably outraged
Arkane's Prey then had a sort of negative hype about it, there were calls to boycott the game, and if that wasn't bad enough, the publisher made the decision to not send out review code until the day before release, which was understandably taken as a massive red flag
This is something I'm finding incredibly frustrating, bad games get so much attention, be it this or that Kong game or the shitty Silent Hill rip off, they suck the oxygen out of the room and there are so many games far more deserving of the spotlight the likes of Gollum had.
And I get it, the designated garbage game du jour gets a public flogging because it's easy for anyone to get their dunks in without having played it, but it stinks considering how there are so excellent games that barely get a fraction of the hyper-attention paid to Bad Game™
You know what was amazing? Laika: Aged Through Blood
Incredible and super tough metroidvania where you play as a coyote riding a motorbike pulling off amazing stunts with bullet time, it's absurd, like "Max Payne in Tony Hawk's Hollow Knight" kinda absurd
It's kind of a shame how much attention a bad game can get because everyone's dunking on it, when there's so many neat little games that deserve so much more attention, and don't get it. Kinda wish we could have more of that energy for uplifting the good stuff that needs it.
I've been playing a few gems that've flown under the radar a bit this year, from the Devil Daggers inspired Killbug, Shardpunk Verminfall exceptional turn-based strategy roguelike, slick movement and puzzles of Teslagrad 2, or the weird medieval guys of Inkulinati, and more.
And I swear, everyone's missing out on Stasis: Bone Totem, which is not only a terrific point & click adventure, and not only a terrific horror game, it has single the best character I've come across this year so far and I *NEED* more people to meet him.
Shadow Gambit: The Cursed Crew is the new one from Shadow Tactics/Desperados 3 developer Mimimi, looks fantastic, with a very awesome undead pirate theme this time around.
I don't want to just say "it's a cult" and leave it at that, but organised transphobia employs a lot of cult like tactics and actively does a lot of damage to the people who buy into it, isolating them from friends and even family, so transphobia becomes their only social outlet.
Like, y'know the way fundamentalists are sent out proselytizing, not really to convert anyone, but to make them feel rejected or even hated by people outside their church? It's like that with organised transphobia and keeping folders of porn to spam at strangers on social media.
And spamming porn at strangers isn't normal, it's not something that's gonna convince anyone of your stance, nobody's gonna see some weirdo who's using multiple sockpuppet accounts to shit up their mentions and go "Hmm, yes... you've got a point there."