Introducing rko, a three-letter state management library for #reactjs with built-in undo, redo, and local persistence. Built on @pmndrs zustand. github.com/steveruizok/rko.
The idea here is to update state either with a "patch", or a deep partial of the state containing only the changes that you want to make...
...or else a "command" made up of two patches, before and after. Only commands become part of the undo/redo stack.
Patches are deep-merged into the previous state. In a command, the after patch is merged in right away. On undo, a command's before patch gets merged in. On redo, the after gets merged in again.
Normally, the "before" of a command just preserves the current values from the state. But you can also use it to restore earlier parts of the state, e.g. the value of a text field from before the user started editing it.
The lib is really straightforward: extend the `StateManager` class and add on methods specific to your app. (See the example for, uh, an example). Then call the methods from your app, and select out the state you need ala zustand.
The state is persisted to local storage, with some basic versioning and upgrade functionality. This is an extraction / simplification of the state I'm using for @tldraw. I'll probably go back this week and plug this in instead!
(er, not local storage, indexdb via @jaffathecake 's idb-keyval)
Just bumped with a `replaceState` method, that works like `patchState` but takes a full state instead of a patch. (This is also how the setter function of a `useState` hook works too, I guess.) Nice for moments when big fast changes are happening and deep merging would be slow.
In general though, the merges are pretty fast. The merge function I'm using is "sorta deep", meaning that it doesn't get into merging arrays or other tricky parts of a library (like deep-merge).
It's also not as defensive, so don't go merging Date objects or things like that.
The point is to avoid dropping frames while updating the state rapidly, ie while scrubbing a value or dragging lots of items.
Updating the undo/redo stack must still use commands, which involve merging patches; however, you would usually only update the undo/redo stack at the end of a rapid-update session (not during it) at which point dropping a frame wouldn't be noticeable.
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Build popular open source library, train
own model on docs + examples (some private?), guarantee that model is updated with every release, sell as integration with user IDEs
Let’s say @threejs went this route. The core product is free (wedge) but AI assisted coding environments sometimes trip over out of date versions or make poor choices based on bad examples in their training data.
The threejs team announced ThreeAssist, an “expert” model fine-tuned on each minor release, fresh docs, etc. Outscores commodity models, produces better results, guaranteed to be true to the given version, etc.
I see a lot of AI uses for the @tldraw SDK. I’d say about 25% of our customers are full on AI apps and another 30% are looking to integrate AI tools into their canvas in the future
No surprise, the most shippable / effective use cases are currently where generated artifacts can augment existing use-cases
Figma has a “wireframe view” that might help here as a fallback, if it means keeping images etc out of memory, though it would be up to the app to switch into that. (And actually I’m not even sure if that would work)
For tldraw we have a limit of shapes per page and pages per project but it’s still theoretically possible to crash it out via memory depending on your browser.
Here's the full interaction, complete with hover indicators.
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Note that you can interact with text directly either: a) when editing text or b) when the text tool is selected. This will mean you can't create text on top of other text, but I'm guessing this is okay.
In @figma, holding shift while drawing a selection box over items will: 1. select deselected items 2. deselect selected items
Is this the right behavior? Have you ever accidentally selected / deselected items while shift-selecting?
@figma I remember working out some more complicated logic here with a rule like "if any new items are being added to the selection, don't deselect any other items"
Remind me next time to migrate the database before shipping runtime validation 💀
In tldraw’s beta db, there were lots of different versions of our data scattered around, including some from the wild times before we wrote client-side migrations, and some that just included broken data, x = NaN etc.
We’d written validation in order to catch this type of bad data when it came into the app. We didn’t write any recovery from the bad data, the app would just throw as soon as it ran into it.