Joshy McCroo Profile picture
Aug 27, 2021 10 tweets 5 min read Read on X
People seemed to like the Tolkien art thread yesterday, so here's a another one.

The international editions of the Hobbit are funny things. Fantasy conventions haven't yet been established. Each illustrator filters the translated terms through their national fairy tale lens. Image
The result is bizarre but charming.

What did fantasy look like before Tolkien? How did people picture elves, dwarves, dragons, goblins?

Tove Jansson, who made my beloved Moomin, pictured Gollum as some sort of huge lily-pad wearing giant Image
The Japanese edition pictures Gollum as a more Creature of the Black Lagoon monster. Image
The French version of Bilbo is like a little Disney character. Lookit him. Lookit how cute he is. Image
The Latvian artist's style is great. Bilbo looks chill. The dwarves have these pastel colors that make them look like little lanterns in Mirkwood. Gollum looks truly miserable. ImageImageImage
The Swedish conception of goblnis is....

...not great. Image
The Estonian version of Elves is like...what? Are elves just "dudes"? Image
The Russian version looks dope. Again, the sleeping elves are "just dudes." ImageImageImage
The Portuguese version is cute, again. Goblins look like neckbeards. Gollum looks like the King of Portland. Bilbo is cute as hell. ImageImageImage
Oh, I forgot this above - the reason that Bilbo's LEGS are so hairy in the Russian edition is the way they translated the word. Instead of just having "hairy" feet, the translators used a word that could mean animal's feet or even "trotters." Thus, hobbits look like fauns. Image

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More from @riseupcomus

Feb 9
I have muted the reposted "D&D is Mid" joke from yesterday.

Something I was surprised about, being so long in my RPG bubble, was how many people legitimately didn't know where else to *go*.

"I want to play an indie game, but what even is the name of ONE?!"

A 🧵of my faves: Image
Caveat: This is an incomplete and arbitrary list.

Lots of good games I like a lot are not here.

All of these games are made by deranged online game designers. You can find them on Twitter and yell at them/with them. Image
"I like D&D because I like fantasy. I wish it was a bit more like Tolkien and less like Monty Python."

Beyond the Wall is inspired by LeGuin and Lloyd Alexander. It's designed to be played by real people with real lives. 0 prep adventures. Lifepath character creation is a blast. Image
Read 10 tweets
Nov 9, 2023
Rulings Not Rules means you can come up with quick subsystems to represent weird random table events that feel notably different than the rest of the game.

An example, from recent play: A 🧵

(Rules given in HIS MAJESTY THE WORM format, but lessons adaptable to any game.)

+
In my game this week, a random city event was "War horns ring out as crookhorns attack pilgrims on the road"

I described a militia raised to fight the attack.

We aren't playing a skirmish army game, but I wanted the players to be able to participate in this sort of thing.

+
Because I wanted this sort of event (larger scale warfare) to feel different than normal tete-a-tete combat, I established a few new rules for this combat at the start. I explained my reasoning for doing so, and asked if there were any questions.

The rules were...
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Read 7 tweets
Oct 31, 2023
In honor of Halloween, a spooky Middle-earth🧵Tolkien used two words for magic: sorcery and enchantment. Though neither was inherently "evil," sorcery is the word exclusively used for the magical works of the Enemy. The Witch King and the Mouth of Sauron were both "sorcerers."
+ Image
Tolkien associated Sorcery with the practice of "Goetia." If you look up Goetia, you'll probably find the Lesser Key of Solomon - a sequence of magickal sigils to summon an array of demons.

We can infer that sorcery deals with summoning and commanding spirits.
+ Image
One of the primary ways sorcery was used was to create illusions to befuddle and mislead. Spirits used for this purpose are called "phantoms" in the text.

Elves were immune to this, being able to see through illusions, but it was a powerful asset against Men.
+ Image
Read 4 tweets
Feb 21, 2023
There’s a scene in the GRRM book A Feast for Crows that's a good example of “social combat," by which I mean a social puzzle.

A short 🧵about how to use social puzzles in RPGs
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First, the premise.

Jaimie is tasked with ending a siege at Riverrun. Because of his oaths to Catelyn Stark, he would prefer to do this without violence.

Riverrun is currently held by Brynden Blackfish. Jaimie has Edmure Tully, Brynden's nephew, as a hostage.
+
Jaimie parlays with the Blackfish.

The Blackfish has a strong negative reaction to Jaimie because of Jaimie's oathbreaking. He doesn't believe Jaimie will negotiate in good faith.

Lock: Jaimie's oathbreaking means he cannot make promises to this NPC.
+
Read 9 tweets
Oct 20, 2021
It's a real shame that the flaming sword has been reduced to a vanilla, boring, stock magic item. In a random Pathfinder game, I might actually be disappointed if the GM gave me one.

A flaming sword has the potential to be *so cool.*

Here's how I'd put the magic back in:
🧵
First, I mean, just think about how it'd *feel* to wield one.

"The fire roils off of the blade. As you test the blade, the flames trail along the arc of your swing. It's so bright it almost hurts to look at. Your companions have become detail-less shadows in its brightness."
+
"The scent is so different than a bonfire. There's no wood being consumed. The closest smell that you can place is that of a thunderstorm - an ozone smell."

"The flames hiss, a constant shhh shhh sound coming off the blade, like a mother shushing her infant."
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Read 9 tweets
Sep 17, 2021
It's lame when you can choose X additional starting languages and the choices don't matter. "I can speak Elven and Goblin," doesn't mean anything if you never see elves and goblins.

I'm a big fan of languages that have broad uses. Here's some I've come up with. Looking for more
Common can be understood by everyone. Literally everyone. It's a magical language that forces its meaning into your brain. If you don't speak Common, this is very uncomfortable.
Dwarvish is untranslatable. Spells like Comprehend Languages/Tongues automatically fail. If you don't speak Dwarvish, it's an untranslatable code.
Read 9 tweets

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