I dunno about you, but I as a watchOS developer and person who’s had one on their wrist since 2015 can’t tell the difference when I look at pictures of the new display on the Series 7 😅
It’s *really* subtle…
The biggest difference is one model has a keyboard and the other does not. Kinda seems dumb to lock a core UI component like this behind a new-device paywall, when @keleftheriou has demonstrated it works great on the earlier Watch screens
I think the calculation I need to make whether to upgrade my Apple Watch S4 to an S7 is going to be more about what I missed out on from the S5 and S6 rather than what the S7 actually brings. …so compass, always-on display, blood oxygen sensing, U1, and an altimeter?

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More from @stroughtonsmith

14 Sep
Started a project that has been sitting at the top of my ideas list for a while. 👀 Using my new Catalyst template, too! So many steps saved, omg. (github.com/steventroughto…)
We really need a new macOS 12 build, it’s pretty hard to look at those broken toolbars 😅 I am hopeful that the next build fixes the icon sizes and that white separator
Super easy to throw code in here from my Catalyst Controls Gallery sample to block out areas of UI quickly (github.com/steventroughto…)
Read 4 tweets
13 Sep
UIKit on the Mac has come *so far* in the past 3 years. When I look back at my early Marzipan work, it is worlds apart from what I can comfortably build today. While it may not suit every kind of app, it really suits me. Trajectory’s good. Wish SwiftUI were progressing as rapidly ImageImageImageImage
The closest I’ve flown to the sun with UIKit on macOS is with the document handling in Scarlet; UIKit needs a lot more work to support document-based apps properly, and in a Mac-like way — of which, Apple has none to dogfood and so will probably never fix the issues therein 🥲
I don’t really have much to rail at for Mac Catalyst. It’s been in a great place since macOS 11 introduced the Mac Idiom, and there’s very little outright ‘missing’ anymore. Most of my apps have reduced hacks, workarounds & swizzles to almost nothing now, with single-liners left
Read 5 tweets
2 Sep
There most definitely is a very specific Catalyst path to success, and it’s not immediately obvious at all:

• Enable ‘Optimize Interface for Mac’
• Use the UIKit App Delegate
• Don’t use Storyboards for root elements
• Use UIKit instead of SwiftUI structural view controllers
If you start from that core baseline, it’s really easy to make a great Mac app with UIKit that looks & feels native. Stray, and you’ll be fighting the frameworks the whole way up, and have a miserable experience
SwiftUI & Storyboards will do everything they can to try make your app look closer to an iPad app by default, and while that might be the easy path, it’s not the way you want to go if you care about the Mac experience. Both SwiftUI & NIBs are great for providing individual views
Read 5 tweets
2 Sep
I’ve heard ‘where are all the Catalyst apps?’ a few times, so, just for curiosity’s sake, I went through the Mac App Store’s ‘Apps and Games we Love Right Now’ list and totted things up. At least 27 of the 82 non-game apps listed use Catalyst. SwiftUI usage harder to quantify
A good chunk of the remaining apps are longstanding Mac apps we know and love, like Things, Ulysses, Acorn, PCalc, MindNode, etc. It’s a reasonable indicator that Catalyst currently counts for a high percentage of new Mac app development
You just know there is going to be an upcoming round of reviews for macOS 12 with a ‘Catalyst kinda went nowhere’ paragraph, when the Mac App Store itself currently suggests 30–40% or more of new Mac development is taking that path 😂
Read 4 tweets
1 Sep
Tuesday night no-code mockup; now that I have such a rich color picker control in Pastel, I should probably think up other kinds of apps that could use it, right? 🤔
I had drawing app mockups back in the early days of iPad, maybe 2011-ish? Back then, making a drawing app as an indie entailed learning how to build a drawing engine in OpenGL; I failed miserably 😂 Nowadays PencilKit has you covered
I honestly don’t know what form of drawing app I would have any sense building. I wouldn’t want to get into the business of building a Pixelmator or an Acorn. I *do* have a really handy single-word app name registered, though…
Read 4 tweets
1 Sep
Lot of the discussion around this, especially from Apple’s side, makes it sound like a potential in-app payment wild west. What that ignores is that there are payment processors that customers *do* trust — Amazon, Stripe, PayPal, et al
Those services are just as easy, if not easier, as Apple’s to cancel/refund/unsub with. And prices will be lower, as a result, if offered side by side. There is nothing stopping Apple enforcing — by policy — that all apps using IAP must adhere to the system IAP family controls
How does Apple’s in-app purchase stay as a preferred option for consumers given the choice? By *competing*. Lower rates & better terms for developers. If Apple’s IAP really were the best option out there, developers wouldn’t be looking elsewhere to try and sustain their business
Read 4 tweets

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