Today in pulp I visit Yugoslavia - the Federal People's Republic of Fun!
Come this way, it's all-inclusive...
Yugoslavia was very much the sophisticated side of socialism: more G-plan than five year plan.
(although rural Yugoslavia could be, er, pretty rural)
Now it's true that Yugoslav architecture could tend towards the brutalist...
...but really Yugoslavia was just like the rest of Western Europe: consumerist, cosmopolitan and in love with Kate Bush.
The best way to get around Yugoslavia was by hatchback - if you could get the pretty ladies off the bonnet that is!
And being a socialist republic Yugoslavia was firmly behind equal opportunities.
Food in the Federal Republic was pretty unique and hard to find anywhere else...
...but it was always washed down with lashings of Cockta: the people's fizzy pop!
Yugoslav fashion was big on comfy knits...
...whilst it's music was an eclectic mix of pop, punk and big synth sounds.
And if there's one thing Yugoslavs loved above all it was home entertainment: they were gadget mad!
Yugoslavia was certainly at the forefront of the home computer boom...
... and its home-produced micro, the Galaksija, was a 4kb marvel: easy to build and fun to use.
A pint and a party is a worldwide language, and in Yugoslavia they spoke it as well as anyone else. They also bought into that whole Paul King scene in 1985, but so did everyone!
And so we say a fond farewell to Yugoslavia: fun, frolicks and just a hint of collective planning!
More pulp trips another time...
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What are the pulp archetypes? Pulp novels are usually written quickly and rely on a formula, but do they use different archetypal characters to other fiction?
Let's take a look at a few...
The Outlaw is a classic pulp archetype: from Dick Turpin onwards lawbreakers have been a staple of the genre. Crime never pays, but it's exciting and trangressive!
Some pulp outlaws however are principled...
As Bob Dylan sang "to live outside the law you must be honest." Michel Gourdon's 1915 hero Dr Christopher Syn is a good example. A clergyman turned pirate and smuggler, he starts as a revenger but becomes the moral magistrate of the smuggling gangs of Romney Marsh.
Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.