Today in pulp I visit Yugoslavia - the Federal People's Republic of Fun!
Come this way, it's all-inclusive...
Yugoslavia was very much the sophisticated side of socialism: more G-plan than five year plan.
(although rural Yugoslavia could be, er, pretty rural)
Now it's true that Yugoslav architecture could tend towards the brutalist...
...but really Yugoslavia was just like the rest of Western Europe: consumerist, cosmopolitan and in love with Kate Bush.
The best way to get around Yugoslavia was by hatchback - if you could get the pretty ladies off the bonnet that is!
And being a socialist republic Yugoslavia was firmly behind equal opportunities.
Food in the Federal Republic was pretty unique and hard to find anywhere else...
...but it was always washed down with lashings of Cockta: the people's fizzy pop!
Yugoslav fashion was big on comfy knits...
...whilst it's music was an eclectic mix of pop, punk and big synth sounds.
And if there's one thing Yugoslavs loved above all it was home entertainment: they were gadget mad!
Yugoslavia was certainly at the forefront of the home computer boom...
... and its home-produced micro, the Galaksija, was a 4kb marvel: easy to build and fun to use.
A pint and a party is a worldwide language, and in Yugoslavia they spoke it as well as anyone else. They also bought into that whole Paul King scene in 1985, but so did everyone!
And so we say a fond farewell to Yugoslavia: fun, frolicks and just a hint of collective planning!
More pulp trips another time...
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Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.
He was the terror of London; a demonic figure with glowing eyes and fiery breath who could leap ten feet high. The penny dreadfuls of the time wrote up his exploits in lurid terms. But who was he really?
Today I look at one of the earliest pulp legends: Spring-Heeled Jack!
London has always attracted ghosts, and in the 19th Century they increasingly left their haunted houses and graveyards and began to wader the capital's streets.
But one apparition caught the Victorian public attention more than most...
In October 1837 a 'leaping character' with a look of the Devil began to prey on Londoners. Often he would leap high into the air and land in front of a carriage, causing it to crash. It would then flee with a high-pitched laugh.