Mika 🫧 Profile picture
Nov 5, 2021 21 tweets 6 min read Read on X
Hey y'all it's time for a #Live2D tutorial tweet

This one is gonna be more for the model artists and focused on splitting and layering your hair to set up your rigger for success! Image
When creating hair layers on the PSD, most people will typically split it into a front group, side group, and back group. This is different from strands or bangs being separated; I'm talking about the actual "layering" of these parts.
Now depending on the hairstyle and the rigging's range of motion, this works fine. However there is a subtle issue once we begin to turn the head...
Did you catch it? If you watch the middle layer closely, you may notice it seems to remain stationary and "stretches" as the head turns, betraying the perspective of the rest of the hair. Image
Of course, you could squish this piece inwards but...
...a similar problem occurs with the backmost layer. Now, depending on the style of the art this may not be a huge issue, but oftentimes the backmost layer will have dark shading, and more detailed styles will make the stretching more obvious as well. Image
So the question is, why does this happen? Well, remember that the head is a sphere! Although it's "Live2D" and we're dealing with 2D art, we *want* to make it feel 3D, right? So to do so, we must follow perspective rules.
Here is a top view of the head. The viewer would essentially be seeing the "green" hemisphere at any point while the "red" hemisphere is hidden. Most artists understand the concept of filling "void space" for Live2D but, Image
It is understandably tricky to modify your thinking to account for gaps that only appear at certain angles. You'll notice there's a big gap between the "back" hair layer and the "side 2" hair layer. Watch what happens when we turn the head 45 degrees sideways
That "gap" begins to fall within the green hemisphere, and thus the field of view of the viewer. And to fill that gap, a lot of riggers may need to stretch the hair pieces available to them like in the previous video examples. Sometimes this works, sometimes it doesn't Image
The hair in my opinion is second only to the eyes in terms of distinctive anime features and art style. A lot of the time, a rigger may not be able to create a simple filler piece or may not be able to match the art to create an extra piece.
Not always does an artist know who will be rigging their art and not always will an artist be readily available to create these new pieces.

You'll find the most success if you create those filler pieces at the start
ANYWAYS, let's actually work on a solution for this. The key idea is to fill that gap that is only an issue when the head begins to turn. That being said, splitting parts as much as possible to get the most convincing layering is never a bad idea.
Let's revisit our top view. I instead decide to split my hair like so. Notice how they are layered from front to back, with the widest point being in the middle instead of the backmost piece. Image
Now when we turn the head 45 degrees, we don't have any nasty gaps that become visible! Image
But let's see this in action in Live2D

Notice how each part feels more "even" and no particular one is stretching or contradicting the perspective as in the first examples.
Here is a color coded version as well. See how the backmost parts begin to peek out, enforcing the spherical form of the head the hair rests on.
By layering hair in this manner and creating those "back middle" parts, the rigger can create a convincing head turn with a really wide range of motion!
Again, the head is a SPHERE! The same principle applies with up and down angles. This principle is especially important for say, spiky male hair or balls of fur, as they conform even more closely to the spherical form...
...and will have more apparent "stretching" if not enough layers are used.

Anyways, if you've gotten this far I hope you've found this tutorial helpful! Everyday Live2D riggers are pushing the boundaries and doing incredible stuff
But the art is the foundation of all that, and having a good foundation will bring that character and art to life even more 😄✨✨✨✨

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More from @MikazukiBlue

Nov 17, 2022
Comms are open! Form can be found below or on my site! I will keep the form open through this weekend, and as always feel free to DM me for questions!

#Live2D #Live2dCommissions
forms.gle/uLidTspKg5TxjG… Form here!

Sorry forgot I scheduled the tweet at this time :^)
All rigs by me (of course!)

Left to right:

VTuber: @/TheWhiteFoxSup
Art: @/Miyukiko

VTuber: @/umi_phantasia
Art: @/Geckobon

VTuber and Art: @/BarghestBlackVT

VTuber: @/TheEmmaLlama
Art: @/cluseller
Read 4 tweets
Sep 14, 2022
Do you make VTuber models or work with #Live2D and spend a lot of time in Clip Studio Paint for edits as well?

Got some tips to make your life easier!

You can change how layer copies are named in the preferences! Great for duplicating and renaming parts!
You can use the Object tool to perfectly center your symmetry ruler from the get go! Keep it there and your rigger will love you.
Speaking of symmetry, hope you got a hotkey to toggle it on and off so you're not constantly moving things out of folders, deleting and remaking rulers, etc.
Read 7 tweets

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