1/13 On Fridays, @QwQiao and I would meet the 12 GameFi games we were accelerating to unblock and offer advice. These were great chats because the learning was almost always mutual, as we are blessed enough to have stellar teams. Here are the best nuggets of wisdom discussed.
Incentivize both the excellent players and the player-builders with governance tokens. The alignment of these users are going to be the key towards beating out web2 incumbents.
Paper prototype your features if you aren't reskinning an existing game. It takes way more time build and playtest crypto software than it is to do Wizard of Oz alpha-testing (where someone behind a curtain makes everything happen, rather than the code).
Steal as much as you can. We have enough problems to solve in connecting game economies to DeFi, decentralizing governance and making games composable. Even if you tried to carbon copy game, in this context it will still come out completely differently.
Avoid dark patterns and punishments. It's enough to reward a winner, you do not need to have players lose their NFTs, get kicked from the game or worse.
Find the stakeholders who need you to succeed. If you are building on a layer 1, that L1 needs you bring it users. If you give equity to some guilds, then need their players to play your game for it to grow.
You are either fully composable, transparent, permissionless, decentralized, or you are not. In other words, there is no sense putting parts of your game-state on chain if you are working through the logic on an AWS server.
Your art is your meme, your advertising, and the world your players will inhabit. In the long term, it has to be perfect. In the short-term, lets make sure you have a game loop, so that when they come for the art, they can then stay for the play.
Play-to-earn only works if you have whale collectors. Whales will only collect your game's NFTs if you have a strong team, great art and an active community. Tokenomics can't make money out of thin air, but it can value capture things that have been elusive in the past.
Don't forget to describe the fun. Sure its cool if you have pets in space with lasers, but tell me where the rush comes in? Is it lining up my cursor with someone's head so I can make it explode? Is it in weighing the pros and cons in a resource allocation decision?
Create opportunity for tribalism and value creation in your game. Gate your discord channels based on NFT characteristics or achievements. Enable guilds to do what they have to without leaving them nothing to do, as that is where they will build their moat and recruit players
There are only two known reasons to make web3 games. You want your players to co-own the protocol and build on it with you. AND/OR You want your players to interface with DeFi, trading value between themselves and the game. Focus on the value-add.
Stop underestimating @AxieInfinity ... seriously stop. It is fun, has its own chain, built through a bear market, has gigabrain sharks for founders, it has a giant lead, looks gorgeous, and reshaped the world economy.
Don't rush to launch your canonical tokens. Hand out POAPs or meaningless NFTs while you figure out where your game and community are going. You can retroactively airdrop later. Plus, the threat of an unknown reward is way more motivating than actual reward (go figure).
If you are curious about what they are making, come see them. It's demo day next Wednesday at 9:30am EST! Stay tuned for details from @defialliance.

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