Bűvös Kocka was patented in Hungary in 1975: a plastic cube, made up of nine coloured squares on each side, that could be rearranged in 43 quintillion different ways. Eight years later over 200 million had been sold worldwide.
Today in pulp... I look at Rubik's Cube!
In 1974 Ernõ Rubik was an architecture professor from Budapest. Looking for a way to help his students better appreciate 3D design he began work on a wooden puzzle block that could be reconfigured by twisting it.
The challenge for Rubik was to create a structure where individual pieces could move without the whole block falling apart. Using rubber bands and hand-cut wooden pieces he persevered until he had a prototype.
Rubik's students liked his 3D block, but it wasn't until he added coloured stickers to the pieces that he appreciated that it could also be a puzzle - and a fiendishly difficult one to solve!
Rubik's Magic Cubes - Bűvös Kocka - went on sale in 1977. Two years later businessman Tibor Laczi took it to the Nuremburg Toy Fair where it caught the eye of Tom Kremer, who persuaded the Ideal Toy Company to aquire the rights. He could see it's worldwide potential.
Cube manufacturing was refined, using a lighter design that was more easy to use. Ideal wanted to rename the puzzle 'The Gordian Knot', but eventually settled on a simpler idea: Rubik's Cube. It went on sale in the West in 1980.
Backed by a strong advertising campaign the Rubik's Cube soon became a worldwide craze, briefly becoming the best-selling toy in history. Yet it was a puzzle that very few could solve.
However help was at hand...
'Schoolboy cubemaster' Patrick Bossett spent two weeks figuring out how to do the Cube in 1981, when he was laid up with a broken leg. His solution went on to sell 1.5 million copies. Bossett later developed software for identifying computers at risk of the Millenium Bug.
Despite launching other products - such as the Rubik's Snake - the Rubikmania began to evaporate in 1982, and by the following year many felt it had just been a fad.
But to a hard-core of cubers it was anything but.
Speedcubers try to solve the Rubik's Cube as quickly as possible. At the first world championships in 1982 Minh Thai won with a single solve time of 22.95 seconds. The current fastest time for a single solve of a 3x3 cube by a human is 3.47 seconds.
Speedcubers quickly improved on the earlier cube solutions and a number of competing methods were discovered. Jessica Fridrich's method (solving the first two layers before orientation the top layer) is the most popular speedcuber method, but there are many more.
The Fridrich method involves memorizing at least 50 algorithms, depending on the position of the edge or corner pieces you need to move. When Fridrich posted these on the internet in 1997 it helped spark a renewed wave of interest in Rubik's Cube.
In 2000, Ron van Bruchem started an online forum called speedcubing.com and in 2003 the World Speedcube Championships were relaunched in Toronto. The cubing community has carried on from strength to strength ever since.
Nowadays cubers tackle Rubik's Cubes of various sizes: 3x3, 5x5, even 17x17. A Braille version of the cube is also available for people with visual impairments.
Special speedcubes are also available for faster rotation of the layers, though a bit of cube lube on your old one will normally help to improve your performance too.
Scientists and mathematicians love the Rubik's Cube: as an exercise in engineering, topology and mathematical group theory it's hard to beat. Scientific America even dedicates a cover to the maths of the Cube.
In 2010 'God's Number' for the Rubik's Cube was discovered: it can be solved from any start position in 20 moves or less. It took the equivalent of 35 CPU years using Google's processing infrastructure to compute all the possible start positions.
So if you haven't cubed for a while why not dig out your old Rubik's Cube and have a go. There's also a number of Cube solver sites online in case you get stuck!
More toy stories another time...
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Al Hartley may have been famous for his work on Archie Comics, but in the 1970s he was drawn to a very different scene: God.
Today in pulp I look back at Hartley's work for Spire Christian Comics - a publisher that set out to spread the groovy gospel...
Spire Christian Comics was an offshoot of Spire Books, a mass-market religious paperback line launched in 1963 by the Fleming H. Revell company. The point of Spire Books was to get religious novels into secular stores, so a move into comic books in 1972 seemed a logical choice.
The idea was to create comic book versions of popular Spire Books like The Cross and the Switchblade; David Wilkinson's autobiographical tale of being a pastor in 1960s New York. It had already been turned into a film, but who could make it into a comic?
It was a phenomenon, spawning a franchise that has lasted over fifty years. It's also a story with many surprising influences.
Today in pulp I look back at a sociological science-fiction classic, released today in 1968: Planet Of The Apes!
Pierre Boulle is probably best known for his 1952 novel Bridge On The River Kwai, based on his wartime experiences in Indochina. So it was possibly a surprise when 11 years later he authored a science fiction novel.
However Boulle had been a Free French secret agent during the war. He was captured in 1943 by Vichy forces in Vietnam and sentenced to hard labour. This experience of capture would shape his novel La Planète Des Singes.
Today I'm looking back at the work of British graphic designer Abram Games!
Abram Games was born in Whitechapel, London in 1914. His father, Joseph, was a photographer who taught him the art of colouring by airbrush.
Games attended Hackney Downs School before dropping out of Saint Martin’s School of Art after two terms. His design skills were mainly self-taught by working as his father’s assistant.
Today I'm looking back at the career of English painter, book illustrator and war artist Edward Ardizzone!
Edward Ardizzone was born in Vietnam in 1900 to Anglo-French parents. Aged 5 he moved to England, settling in Suffolk.
Whilst working as an office clerk in London Ardizzone began to take lessons at the Westminster School of Art in his spare time. In 1926 he gave up his office job to concentrate on becoming a professional artist.
Today in pulp I look back at the Witchploitation explosion of the late 1960s: black magic, bare bottoms and terrible, terrible curtains!
Come this way...
Mainstream occult magazines and books had been around since late Victorian times. These were mostly about spiritualism, with perhaps a bit of magic thrown in.
But it was the writings of Aleister Crowley in English and Maria de Naglowska in French and Russian that first popularised the idea of 'sex magick' in the 20th century - the use of sexual energy and ritual to achieve mystical outcomes.