Bűvös Kocka was patented in Hungary in 1975: a plastic cube, made up of nine coloured squares on each side, that could be rearranged in 43 quintillion different ways. Eight years later over 200 million had been sold worldwide.
Today in pulp... I look at Rubik's Cube!
In 1974 Ernõ Rubik was an architecture professor from Budapest. Looking for a way to help his students better appreciate 3D design he began work on a wooden puzzle block that could be reconfigured by twisting it.
The challenge for Rubik was to create a structure where individual pieces could move without the whole block falling apart. Using rubber bands and hand-cut wooden pieces he persevered until he had a prototype.
Rubik's students liked his 3D block, but it wasn't until he added coloured stickers to the pieces that he appreciated that it could also be a puzzle - and a fiendishly difficult one to solve!
Rubik's Magic Cubes - Bűvös Kocka - went on sale in 1977. Two years later businessman Tibor Laczi took it to the Nuremburg Toy Fair where it caught the eye of Tom Kremer, who persuaded the Ideal Toy Company to aquire the rights. He could see it's worldwide potential.
Cube manufacturing was refined, using a lighter design that was more easy to use. Ideal wanted to rename the puzzle 'The Gordian Knot', but eventually settled on a simpler idea: Rubik's Cube. It went on sale in the West in 1980.
Backed by a strong advertising campaign the Rubik's Cube soon became a worldwide craze, briefly becoming the best-selling toy in history. Yet it was a puzzle that very few could solve.
However help was at hand...
'Schoolboy cubemaster' Patrick Bossett spent two weeks figuring out how to do the Cube in 1981, when he was laid up with a broken leg. His solution went on to sell 1.5 million copies. Bossett later developed software for identifying computers at risk of the Millenium Bug.
Despite launching other products - such as the Rubik's Snake - the Rubikmania began to evaporate in 1982, and by the following year many felt it had just been a fad.
But to a hard-core of cubers it was anything but.
Speedcubers try to solve the Rubik's Cube as quickly as possible. At the first world championships in 1982 Minh Thai won with a single solve time of 22.95 seconds. The current fastest time for a single solve of a 3x3 cube by a human is 3.47 seconds.
Speedcubers quickly improved on the earlier cube solutions and a number of competing methods were discovered. Jessica Fridrich's method (solving the first two layers before orientation the top layer) is the most popular speedcuber method, but there are many more.
The Fridrich method involves memorizing at least 50 algorithms, depending on the position of the edge or corner pieces you need to move. When Fridrich posted these on the internet in 1997 it helped spark a renewed wave of interest in Rubik's Cube.
In 2000, Ron van Bruchem started an online forum called speedcubing.com and in 2003 the World Speedcube Championships were relaunched in Toronto. The cubing community has carried on from strength to strength ever since.
Nowadays cubers tackle Rubik's Cubes of various sizes: 3x3, 5x5, even 17x17. A Braille version of the cube is also available for people with visual impairments.
Special speedcubes are also available for faster rotation of the layers, though a bit of cube lube on your old one will normally help to improve your performance too.
Scientists and mathematicians love the Rubik's Cube: as an exercise in engineering, topology and mathematical group theory it's hard to beat. Scientific America even dedicates a cover to the maths of the Cube.
In 2010 'God's Number' for the Rubik's Cube was discovered: it can be solved from any start position in 20 moves or less. It took the equivalent of 35 CPU years using Google's processing infrastructure to compute all the possible start positions.
So if you haven't cubed for a while why not dig out your old Rubik's Cube and have a go. There's also a number of Cube solver sites online in case you get stuck!
More toy stories another time...
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In February 1974 something profound and inexplicable happened to author Philip K Dick that changed his life forever. Was it an illness, a psychotic reaction, or something truly mystical?
Today in pulp I look back at the exegesis of Philip K Dick...
Philip K Dick was both prolific and influential. In his youth he came to the conclusion that, in a certain sense, the world is not entirely real and there is no way to confirm whether it is truly there.
By the end of the 1960s Philip K Dick had published over 40 novels and stories, as well as winning the 1963 Hugo Award for The Man In The High Castle. But he still struggled financially.
What with you being so busy and everythign you may not have visited your local library in a while.
So come with me on a virtual library tour, courtesy of stock photography, to see what we do for a living...
The enquiries desk is normally your first stop in a library, and this is where you will meet The Angry Librarian!
Why is she angry? Because people keep asking her stupid questions!
"Are you open?"
"Do you have a toilet?"
"That chair's wobbly!"
"Why isn't it available in audiobook?"
"Someone else is on the computer and that's not fair!"
Today in pulp I look at the original white stripes: the world of dazzle camoflague!
Traditional pattern camoflague had been used by the British Royal Navy to break up a ship's outline for some time. But in 1917 artist Norman Wilkinson presented the Admiralty with a different idea - camoflague that confused enemy rangefinders.
Dazzle - known in the US as Razzle Dazzle - would use high contrast colours in irregular patterns to make it difficult for enemy gunners to calculate a ship's range and bearing. This would (hopefully) lead to them taking up a poor firing position when they attacked.
Friendship is universal. So are human-eating alien lizards in sunglasses. At least that's what we thought in 1983, thanks to one blockbuster TV mini-series.
This is the story of V...
Writer Kenneth Johnson had a strong background in TV drama and sci-fi, having worked on The Incredible Hulk and The Six Million Dollar Man. In 1976 he created The Bionic Woman series.
But his next project would be more political...
Johnson was interested in Sinclair Lewis's 1935 novel It Can't Happen Here, a story about how fascism might take hold in America. He worked up a modern retelling of the story - called Storm Warning - and pitched the idea to NBC as a mini-series.
Abraham Van Helsing may be the most famous of the early occult detectives, but there were many others who appeared in Victorian and Edwardian literature.
Today I look back at some of the early supernatural sleuths who helped to define a genre that is still going strong today…
Occult detectives explore paranormal mysteries, sometimes by using spiritual skills. They could be normal detectives investigating the occult, occultists who use the dark arts to solve crime, or detectives with supernatural abilities such as clairvoyance.
Occult detectives began in the mid-19th century: Poe’s Murders in the Rue Morgue (1841) had set the template for detective fiction, whilst spiritualism and paranormal research also began to interest the public. Séances and Ouija boards were familiar tropes for Victorian readers.
In the shadowy corners of the shortwave spectrum lurk the Numbers Stations: strange radio broadcasts of mysterious blocks of numbers in creepy monotone voices!
It's actually an old form of spycraft which is still in use today. Let's take a listen...
A Numbers Station is a type of one-way voice link for sending information to spies in foreign countries. Operating on Short Wave radio bands they transmit a secret code of spoken numbers.
Use of Numbers Stations peaked during the Cold War, but some are still operating today.
Numbers Stations are operated by various national intelligence agencies. At set times on a pre-arranged frequency a musical tone is played, followed by a speech synthesised voice reading out blocks of numbers. To most listeners it sounds both creepy and meaningless.