Also check out this excellent and related review article on "Collective Intelligence for Deep Learning: A Survey of Recent Developments" by @hardmaru & @yujin_tang.
Excited to share our work on Morphogenesis in Minecraft! We show that neural cellular automata can learn to grow not only complex 3D artifacts with over 3,000 blocks but also functional Minecraft machines that can regenerate when cut in half 🐛🔪=🐛🐛
@enasmel and myself are excited to announce our paper "Meta-Learning through Hebbian Plasticity in Random Networks" arxiv.org/abs/2007.02686
Instead of optimizing the neural network's weights directly, we only search for synapse-specific Hebbian learning rules. Thread 👇
Starting from completely random weights, the discovered Hebbian rules enable an agent to navigate a dynamical 2D-pixel environment; likewise they allow a simulated 3D quadrupedal robot to learn how to walk in around 40 timesteps in the absence of any explicit reward.
The random Hebbian network is also able to adapt to damages in the morphology of the quadrupedal robot, while a fixed-weight network fails to do so.