jie 🌸 Profile picture
Dec 17, 2021 6 tweets 3 min read Read on X
thank you for the all the love on my mapo tofu 😖✨
here's the breakdown of the shaders
I hope it helps 🌼
#b3d ImageImage
1. For the sauce / soup, the basis is glass shader layered with some glossy shaders. You can add more glossy shaders and vary their roughness and ramps to get more detail and variety.
Don't forget to turn on backface culling, ssr, and set blend mode to alpha hashed. Image
2. The edge glistens on the sauce is achieved using noise texture that's scaled from the center of the soup. The drawback from this technique is that it's static, i.e. the shines won't follow the geometry. Image
3. here's the rest of the sauce shader, lastly i add some color correction to make it more reddish. Image
4. Tofu is regular principled shader, layered with glossy shaders. The concept is pretty similar with the soup. I just add noise textures to get some speckles. Image
5. The rest of the tofu shaders. I added the translucent shader at the end to darken the side of the tofu but i don't think it's necessary. Image

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with jie 🌸

jie 🌸 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @jiehananana

May 2, 2023
How i made my lustrous shader in blender💛
sorry i haven't been able to reply to everyone who asked. so here's a lil breakdown / tutorial thread for you ^^
#b3d
🧵(1/7)
✨✨✨
if you want to mess around with the shaders directly and support me, please check out my kofi page:

thank you so much ☺️
(2/7)ko-fi.com/s/0b504c20b2
The s̶e̶c̶r̶e̶t̶ ̶r̶e̶c̶i̶p̶e̶ foundation of this shader is ✨REFLECTIONS✨
most of the fun colors you see on my objects are reflections from HDRI / environment texture + metallic shader + emission
(3/7)
Read 10 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(