A lot of artists have inspired my interiors on Human Target. Here's a thread of the big ones - maybe they can inspire you on your next project
The most obvious influence is Darwyn Cooke. A lot from his Parker books. New Frontier, too. But the work of his I draw the most from for Human Target is issue 3 of THE SPIRIT, colored by Dave Stewart.
I explored some of this style in the final page of a Nick Fury story I wrote and drew for MARVEL. This was my first attempt at what I would later refine for HT.
Another major influence on Human Target (and all of my work in general) is Loose Ends by Chris Brunner and @whoisrico . The art in this book was a revelation for me when it came out.
The visual complexity was off the charts but most importantly, it had a VIBE. I'm still awestruck by it all these years later.
@Leo__Romero & Jordie Bellaire on THE KILLJOYS: NATIONAL ANTHEM is another big one for me. They perfectly capture a distinct pop aesthetic and I learned a lot studying their art here. Gorgeous work.
Kyle Baker on anything. I love Baker's use of color holds. I also love his willingness to embrace digital tools and combine them with traditional techniques.
Steranko and Kirby inspire me in the same way. Neither one of them stopped experimenting and neither one shied away from exploring new tools. They used everything they had and I want to make sure I do the same.
Its tempting to draw a straight pastiche of classic comic art but I try to emulate what they aspired to be instead.
Another big influence is @tozozozo 's work on SKULLDIGGER & SKELETON BOY. Tonči draws from a variety of American, European, and Asian influences so his work is like nothing else out there. My go-to when I'm stuck and need a brain reset.
@MitchGerads is the mid century modern pioneer of comics so MISTER MIRACLE is always within reach. Mitch did a lot of R&D so it would be pretty dumb not to steal it. Like I mentioned with Steranko/Kirby, Mitch uses every tool he's got (the Batman page is a great example of this).
BTW, it's also incredibly helpful to study how other artists interpret the work of a writer you're collaborating with. The Mister Miracle Director's Cut helped cue me in and find the rhythm of Tom's writing.
In relation to that, it's always smart to study the artists who've worked on the character(s) you're tackling. HT by Javier Pulido and @cliffchiang was an invaluable resource. So was the early stuff by Infantino & Giordano. Lots of little things sourced from these comics.
Speaking of looking back, the flashbacks in issue 2 of HT were directly inspired by Ángel Badia Camps's covers for Serenade magazine.
Mid century animation backgrounds and concept work are another source of inspiration. I've mentioned 101 Dalmatians before. Here's a whole thread about the film's art.
Mid century illustrators began exploring more naturalistic/unconventional compositions (think candid photo vs studio portrait) and I tried to incorporate this approach into HT. These two Austin Briggs pieces are great examples - faces obscured, backs to the reader, etc.
Chance is playing detective so it helps put the reader in his shoes - noticing details that might otherwise be ignored if a standard panel composition was used. Also keeps the reader on their toes.
Alex Toth explored this as well. Lots of unusual cropping and compositions. Keeps things interesting.
And we'll end this on Toth. Human Target cover art is a whole separate thread so I'll save that for another time. Also stay tuned for a thread on contrast and how I use it in HT. It's a big part of my approach and it deserves it's own thread, too (or at least I hope).
And because you made it to the end, here's the title page for the next issue of THE HUMAN TARGET. Don't tell anyone I'm showing you this.
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My covers for the EC Comics/Oni Press anthology, CRUEL UNIVERSE (with amazing trade dress by @rianhughes ). Process thread incoming!
The issue 2 cover seems to be everyone's favorite so I'm going to breakdown how I did it. Hope it helps with your future artistic endeavours.
First, I need to explain my formula for a good EC Comics cover. My initial approach to the issue one cover was fine but it didn't feel EC enough to me. Here's the sketch and the final.
With the new issue of Human Target hitting stands next week, I thought it would be a good time for another process thread. This one concerns what I consider the most important element of my work on HT - contrast.
I've experimented a lot with the traditional forms of contrast - color, shape, texture, etc but after really studying mid century illustration, I realized that there was a very powerful contrast technique that I wasn't taking advantage of - style contrast.
Since I've discussed it before, let's start with 101 Dalmations. Notice the precision of these line drawings for the backgrounds of the film? If we were tasked with coloring them, our first instinct would probably be to match that precision and detail.
Here's my variant cover for issue 14 of THAT TEXAS BLOOD (out this week!) by @ChristophCondon & @jacobr_phillips . For you digital artists out there, I thought I'd share a few things in Photoshop that I used to make this cover.
I usually start my cover paintings at 200 DPI because A) it helps reduce lag on a lot of the big brushes but also, B) many brushes look better when you're using them at a smaller resolution. Compare these two examples using @kyletwebster brushes.
Simply enlarging the brushes won't work in most cases. Once I've blocked in the big shapes and textures, I raise the DPI to 400 or 600 and get to work on the details.
There is still a persistent myth out there that you can achieve photo realism in art without the use of photo reference. If your goal is realism, here's a thread to remind you that the best artists used reference so you can, too.
Let's start with comics. Here's the creator of the Rocketeer, Dave Stevens posing for Cliff Secord himself. Fellow comics artist Doug Wildey was Dave's model for Peavey.
Richard Corben used a lot of models (fellow creator Bruce Jones is recognizable in some of Corben's work) but he also went the extra mile and sculpted stylized heads for realistic lighting ref.
Here's my cover for Tales of the Human Target, an anthology one-shot that drops Aug 23. I handle a lot of design for the HT series but I had no formal training so everything I've learned is thanks to the amazing resources that are available out there. Here's a thread about them.
My #1 resource for logo design is Logo-a-gogo by @rianhughes . Rian covers it all, from a general approach to design all the way down to how he handled kerning on a specific logo. Amazing book.
Rian also put together an amazing series of books that compile custom lettering over the decades. Custom Lettering of the 40s and 50s is my favorite. These books are out of print so I recommend you set up an eBay alert and keep your eyes out.
I thought it would be a good time for a process thread about the Photoshop brushes I use for Human Target.
I'm not sure anyone has noticed but the cover art solicited for 5 is different than the printed cover. I had no idea how to approach Emra's coat in time for the catalog so I turned it in as is. I also hadn't figured out her hair yet.
Shortly thereafter, @kyletwebster came out with his Concept Brush Soft in the Fall 2021 update and I immediately fell in love with the lines it laid down. The brush and I are inseparable now and I look for any excuse to use it. Went back and redrew Emra's coat with it.