With Wardensaga coming out later this month, I want to look back on some of my design decisions for Runecairn. Partly as critical self-reflection but also to walk you through some of my reasonings and choices. I started with a goal of making a Dark Souls #TTPRG🧵
I'm a massive fan of the Souls series and thought it would be a cool experiment to see what the experience would be playing it as a TTRPG. I'd previously written and published 5e adventures, but I had a feeling D&D wouldn't be the right fit for Dark Souls
I looked at other systems and considered using Old School Essentials as a base, but I wanted something more streamlined that that. I'd previously come across Cairn by @yochaigal1 and really liked the look of it — the cover is what grabbed me the most but also the general vibe
I wanted my Soulslike TTRPG to have fast and dynamic combat. I played around with different models but having to role to hit and for damage slowed things down too much. Cairn gets rid of to-hit roles and instead has a damage mitigation system which fit with what I wanted
The key points from Dark Souls that I wanted to include were: bonfires, respawning enemies, and dynamic combat. Bonfires mean that your PC doesn't permanently die when killed: they awaken at the last bonfire they rested at. Resting at a bonfire heals you and respawns most enemies
This doesn't include bosses, mini-bosses, or NPCs but just the general enemies you'd find in a dungeon or encounter. By dynamic combat I mean reactive, skill-based, and engaging. The PC should be able to choose how they react to an enemy's attack and act accordingly
In practice, this means reactions: dodges, parries, magic shields. Your items determine what you can do, rather than your class. Your item is your class, essentially. Want to become a mage? Pick up a staff and spellbook. Fighter? Pick up a shield
Even though your item determines your class, I wanted some structure around new characters. I took inspiration from classic TTRPGs and created 4 starting classes: warrior, thief, mage, and priest
Cairn has 3 ability scores: strength, dexterity, and will. I wanted my classes to each have a different primary ability so I added intelligence (later changed to wits) and changed will to wisdom (later changed to spirit). Warrior (Str), thief (Dex), mage (Wit), priest (Spi)
Rather than have PCs be 100% immortal and to add some stakes to character death, I took the humanity concept from Dark Souls and applied that to character hit points. Every time you die, your HP is reduced by 1, replicating the death spiral that appears in some Souls games
Cairn uses Hit Protection (HP), which governs how good your character is at avoiding injury. Once HP is reduced below 0, you start taking Str damage from attacks. I'd initially had spirit tied into HP but this gave priests more of an advantage so I changed it to Vigour
Vigour is essentially the humanity stat. You lose Vigour at death and lose your character if your Vigour is reduced to 0. This represents the process of Hollowing in Dark Souls, where every death brings you one step closer to losing yourself and becoming a mindless hollow
I added weapon and item abilities in another major change to Cairn. These add fatigue to your inventory, so juggling items and abilities becomes a process of risk/reward, one of the core philosophies of my new system
With the main mechanics in place, I applied a Norse fantasy overlay. I changed some of the starting classes (thief became scout, mage became seer, and priest became skald). I've tried to keep the theme and setting as realistic as possible, albeit with a lens of Norse fantasy
Most items, equipment, armour are roughly historically accurate, with some leeway for fun and practicality. The setting is Viking Age (8th-11th century roughly), but in a mythical world some time after Ragnarok has destroyed most of the 9 realms and killed most of the gods
I decided to keep the magic and mechanics of the world deliberately vague. Why are the PCs trapped in a cycle of death and rebirth? What magic is behind the bonfires? These are questions that drive potential campaigns and will have different answers at each table
Finally, character advancement was the last big change I made when hacking Cairn (which has no levels and a scars system that provides randomised changes to ability scores). Runecairn has souls, which serve as treasure, currency, and XP
Cash in your souls at a bonfire to level up core abilities or Vitality (the other half of HP). Barter them with NPCs for items or favours. Lose them on death, with only one chance to recover
So, what started out as a thought experiment to see if I could make a workable Dark Souls TTRPG has developed into a cool little system and Norse fantasy setting, released under CC BY-SA and with a 3rd party license
If you've read this far, thank you! Wardensaga combines the Core Rules, introductory dungeon crawl Beneath the Broken Sword, and new Advanced Rules into a hardcover collection, coming soon! Sign up to my newsletter for release announcement!
byodnsbrd.news

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Colin Le Sueur

Colin Le Sueur Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us on Twitter!

:(