Tristan Profile picture
Jan 14, 2022 16 tweets 8 min read Read on X
I spent some time over my 2 week holiday creating my own self driving models from the ground up in PyTorch 🙂

Open source self driving anyone?

Check out the full write up at: fn.lc/post/diy-self-…

I'll be summarizing it below ⬇️ 1/n Generated voxels from point cloud representations on the lefA generated 3D point cloud view of WA-520 A residential street and the corresponding depth map for the
These were trained from the raw footage without any Tesla NNs or outputs. Makes it more fun this way and a lot more possible to iterate

I built everything here using just using 5 of the 8 cameras and the vehicle speed, steering wheel position and IMU readings
Early on I decided to focus on the models that wouldn't require me to label thousands of hours data but are still critical to self driving.

What made the most sense was to try and recreate the 3D generalized static object network previously shown at:
Understanding depth and the 3D space around the car is critical for driving and since there's self-supervised techniques I can skip the data labeling

To start off I need a way to get depth from the camera footage
I started by training a model with monodepth2 as a base. Monodepth2 isn't the most cutting edge monocular depth estimation but it's easy to train, fairly small but still produces reasonable results

It uses pairs of consecutive frames to learn depth

github.com/nianticlabs/mo…
Structure from motion learns the depth by predicting (b) the motion of the camera and then (a) projecting the depth from two consecutive video frames and ensuring that they match

This works quite well for static objects and just requires the main camera feed from the vehicle
Since the training process assumes that everything is static you get issues when dealing with dynamic objects like cars. For learning the static terrain though it's not a problem since we can use multiple frames to filter out the vehicles
Tesla's monocular depth I've shown before most likely uses stereoscopic training which avoids the issue since it probably uses the main and fisheye cameras at exactly the same time so everything is "static"

See earlier tweets about that:
With the depth model, I was able to project out each frame of the vehicle using the vehicle speed

This gives me a full 3D reconstruction of the video clips!

There's a little bit of filtering to discard inaccurate points far from the car but not much
The projection is actually quite good just with the main camera. If I was to project all the cameras there'd be more detail to the sides of the vehicle

@threejs is a champ and renders the 24M points on my laptop with no issue! @mrdoob
If you point the camera from above you can easily see the entire road surface to label birds eye view maps such as Tesla uses in their vehicles

Much easier to label a birdseye reconstruction like this than it is to label lines for each frame at 36 frames per second
I didn't feel like labeling so I took this pixel data and bucketed it into a voxel representation around the vehicle

This was one of the more painful steps, I had to write this transformation from scratch and it needs to handle millions of points per clip
I trained a model using this data to predict the 3D voxel grid around the vehicle from the main, left/right pillar and left/right bumper cameras
The training data is fairly rough but the model seems to capture the coarse detail. Though, there's likely overfitting since I only have ~15.2k frames/voxel training examples which is only about 7 minutes of footage
Here's the architecture I ended up using. It's loosely modeled off of the architecture presented at Tesla AI Day.

Key bits:
* encodes using depth encoder used to generate the point clouds
* BiFPNs to encode the features
* a transformer for the largest two feature sizes
I'm sure there's a cleaner architecture (I'm far from a CV/transformer expert) but seems to work fairly well and gets a 97.5% train accuracy

Overall, I'm pretty happy for a two week side project 🙂

Thanks to everyone who helped! @greentheonly, Sherman and Sid

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More from @rice_fry

Aug 21, 2022
@aelluswamy's talk at CPVR has a lot of very impressive improvements to Tesla's 3D voxel models. There's some subtle but very important things in the slides that I'm excited to incorporate into my own models. ⬇️

1) Image positional encoding: This adds in an x/y position encoding to each of the image space features. This should make it easier for the transformer to go from image space to 3D

It seems like a hybrid between a traditional CNN and ViT image space positional encoding
ViT uses patches of the images encoded with a position before feeding them through a transformer. Using a position encoding with a traditional CNN seems like a nice balance of efficiency and likely makes the per camera encoder simpler The ViT architecture from https://arxiv.org/abs/2010.11929
Read 14 tweets
Jul 24, 2022
Curious what I've been up to in the past 6 months? 😅

I've been working on a novel approach to depth and occupancy understanding for my FSD models!

It's much simpler than existing techniques and directly learns the 3D representation ⬇️ Example output of my new te...
I posted the full write up on my about a month ago and I've had a number of PhD students, companies and labs ask to collaborate on papers/projects so I think it's state of the art 🙂

I haven't seen any papers on this

Full write up: fn.lc/post/voxel-sfm/
In my last post I was doing a multi-stage pipeline to train the models:

1) train an image space depth model from the main camera
2) generated a point cloud from an entire video
3) convert to cubes
4) train a voxel model using multiple cameras a camera and the per pixel ...Old voxel representation of...
Read 15 tweets
Mar 14, 2022
Is the Tesla repeater light bleed a problem? I grabbed some captures from a 2020 Model 3 to find out

Here's some of the raw 10-bit captures and my analysis ⬇️

Thanks to @greentheonly for suggesting this!
When looking at this data there's two main things to consider: the static world around the vehicle and the dynamic objects in the scene such as cars or people

For static objects information from the forward facing cameras can compensate for lack of info on the repeaters
Here's a static scene in low light. With the blinker off the curb is too dark to see. The blinker actually helps since it provides light

The nearby signs and the further away barriers are mostly washed out but since they're static they can be remembered
Read 15 tweets
Nov 24, 2021
Curious what Tesla means by upreving their static obstacle neural nets?

Lets see how the Tesla FSD Beta 10.5 3D Voxel nets compare to the nets from two months ago.

The new captures are from the same area as the old ones so we can directly compare the outputs

1/N
This first example is a small pedestrian crosswalk sign in the middle of the road. It's about 1 foot wide so it should show up as 1 pixel in the nets.

Under the old nets it shows up as a large blob with an incorrect depth. Under the new nets it's much better. crosswalk sign in the middle of streetcone under old nets is a large blobcone under new nets is correctly sized to reality
Under the old nets the posts show up a huge blobs and disappears when the car gets close to it. The probabilities seem fairly consistent no matter how far they sign is away even though up close they should be more confident.

fn.lc/s/depthrender/…
Read 11 tweets
Oct 11, 2021
Tesla has added new voxel 3D birdseye view outputs and it's pretty amazing!

Nice of them to start merging some bits of FSD into the normal firmware in 2021.36 so we can play with the perception side 🙂

Thanks to @greentheonly for the help!
Most of the critical FSD bits are missing in the normal firmware. These outputs aren't normally running but with some tricks we can enable it.

This seems to be the general solution to handling unpredictable scenarios such as the Seattle monorail pillars or overhanging shrubbery.
The nets predict the location of static objects in the space around them via a dense grid of probabilities.

The output is a 384x255x12 dense grid of probabilities. Each cube seems to be ~0.33 meters and currently outputs predictions ~100 meters in front of the vehicle.
Read 15 tweets
Apr 12, 2021
We recently got some insight into how Tesla is going to replace radar in the recent firmware updates + some nifty ML model techniques

⬇️ Thread
From the binaries we can see that they've added velocity and acceleration outputs. These predictions in addition to the existing xyz outputs give much of the same information that radar traditionally provides
(distance + velocity + acceleration).
For autosteer on city streets, you need to know the velocity and acceleration of cars in all directions but radar is only pointing forward. If it's accurate enough to make a left turn, radar is probably unnecessary for the most part.
Read 15 tweets

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