vec2 p = FC.xy/r-.5; float N=2e2,n=-N;o+=1.+sign(6.-length(FC.xy-m*r));
for(;n++<=N;)o-=6./N*sign(n)*texture(b,p/.997+.5+(4.+2.*sign(n)+cos(n))*cos(PI2*(n/N+vec2(0.,.25)))/(length(p)+.2)/r);
//run on twigl.app using mode geekest (300 es)
//#つぶやきGLSL#generative
vec2 p = FC.xy/r-.5; float d=length(FC.xy-m*r), N=1e2,n=-N;o+=.1*exp(-d/3e2);
for(;n++<=N;)o-=1.3/N*sign(n)*texture(b,p*.998+.5+9.*(4.+2.*sign(n)+cos(n))*cos(PI2*(n/N+vec2(0.,.25)))*pow(length(p)+0.3,4.)/r);
//similar code, but different parameters
//#つぶやきGLSL#generative
Oh, wow. Thanks to all of you! Here's some more from yesterday. It's not tweet size, but maybe you know more tricks?
interactive version bit.ly/3KV92Kz
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