Open Economy Games are a phenomenon made possible by two unique and powerful properties of the blockchain: composability (freedom to build) and ownership (incentive to build).
Important news at the end 👀👀👀
In the same way that these 2forces drive innovation in IRL mkt economies, they also empower people to create infinitely richer experiences in virtual worlds. Game designers spend their entire careers tryin to facilitate this kind of complexity. Open economies offer this in spades
In the Econ 101 world of widgets & firms, we refer to this flywheel of creativity & consumption as economic growth, measuring producers’ ability to do more with less.
In early modern history, the printing press was a key innovation that got this flywheel spinning: Books were painstaking to make,expensive to procure,&mostly printed in Latin. Movable type democratized the circulation of info,stories,&ideas, bringing on the scientific revolution
Right now we are in the relative dark ages of our metaverse exploration. We are mapping the world and claiming barren NFT land plots, learning about the properties of virtual space, going on metaphorical whaling expeditions paid for by decentralized groups of backers
It is exciting and risky and, in my opinion, very fun. The good news is that no one is dying of dysentery :)
But there are also challenges.
The barrier to entry in the current generation of Open Economy Games — from breeding top Axies to owning virtual property — remains significant, and the returns to capital are asymmetric. There are high-dollar amounts at stake and steep learning curves to scale.
My partner @tocelot wrote a timely thread about the cultural backlash these challenges have incited.
In the unfolding history of Open Economy Games, there are hundreds of printing press moments that have yet to be earned and dozens of scientific revolutions that have yet to play out.
Today, I’m really excited to share that, alongside our friends at @Delphi_Digital, we’ve invested in what I believe will be one of those flywheel kickstarters: @BreederDAO
They’re a DAO democratizing access to Open Economy Games by programmatically breeding and crafting the most important in-game assets from the deepest pools of inputs at scale.
The status quo is a lack of asset liquidity in Open Economy Games like @axieinfinity that suppresses supply, making even floor Axies expensive and inaccessible.
As @BreederDAO infuses guilds like @YieldGuild with deep asset liquidity at low cost, it will become possible for hundreds of thousands of new players, builders, modders, and explorers to join & revolutionize the Axie ecosystem.
As Open Economy Games evolve to incorporate increasingly complex game loops, crafting mechanisms, roles, & UGC, the industrial revolution-style “machinery” that @BreederDAO brings to the table will supercharge the exchange of ideas, creations, & stories across every virtual world
Every web3 community will need to think about game design as a core competency. 🧵
One of the persistent questions DAOs face (both from a regulatory perspective and an existential one) is how to achieve large scale group coordination in a truly decentralized way.
Consider the problem: 10s of thousands of contributors trying to harness human and financial capital at high velocity toward some entrepreneurial end.
gm. The rumors are true! We have invested in @FWBtweets, a DAO that has become the de facto home of web3’s growing creative class. a16z.com/2021/10/27/inv…
DAOs (Decentralized Autonomous Organizations) are the web3 group coordination primitive. They offer participants in tokenized networks governing power over the organization’s rules and resources, which are encoded in smart contracts.
Until recently, DAOs were used mostly to secure DeFi protocols, and DAO members consisted primarily of highly technical contributors.
This is the 2nd thread in a series on play-to-earn (P2E) games, which will run every other day until my brain is empty. H/t @eddylazzarin@gabusch@tocelot@thejiho for contributing to my thinking here 🦾
If you are a Certified Economics Nut & former game dev like me, this is possibly the best time to be alive in history. P2E mechanics are where DeFi mechanics were in 2018 /19, which is to say that right now we have the opportunity to construct the macroeconomies of the future.
As a starting point, I’ve spent some time scoping out the design space for sustainable P2E games. In this thread, I'm going to cover how behavioral economics affects game design broadly, and in the next two, I'll cover real money reward functions & token design, respectively.
This is the first thread in a series on P2E games, which will run every other day starting today until my brain is empty. H/t @AriannaSimpson, @gabusch, & @cdixon, who've each contributed different mental models to my thinking on this topic.👇
In explaining Play to Earn, it might be helpful to start with a concept that we are all by now familiar with. The jobs we do online, everyday, produce value within a profoundly un-fun metaverse made up of inboxes and Slack channels.
Most of the work products we produce are digital, and people pay us because they value those digital products, whether they be articles, slide decks, or software. In the process, we consume the digital products others have created, and in many cases, we pay money for them.
Something @AriannaSimpson taught me is that business models emerge from the unique properties of paradigm shift technologies. The skeuomorphic ones don’t survive. Internet -> affiliate marketing. Streaming -> subscriptions. Cloud gaming -> free to play+microtransactions
@alive_eth taught me that in DeFi & NFTs, at least 1 canonical form has emerged: smart contract -> token incentives -> integration -> user aggregation (what models have I missed here?)