Why I don’t ask players to miss greens in Performance Games Anymore.
I used to play group and individual performance games with ‘Elite’ golfers where it would be score based and part of the game you would have to deliberately miss the green.
The rationale is it taught players how to ‘grind’ out a score. It created ‘desirable difficulties’
I don’t use them anymore because I see too many flaws in this type of game now.
The game of golf is to get the ball in the hole from A to B in as little shots as possible.
However with approach play in particular, the best have an awareness of the environment (wind, lie, ball condition etc), what tools they have on the day and matching this to the task in hand.
There is in element of ‘shot euphoria’ when one meets these demands and hits it close to the hole. One worked it all out and executed it.
This builds ‘self efficacy’. I’ve done this before and I know I can do it again.
Sometimes it takes a few holes to get ‘attuned’ to all this information. Such as how much the wind is effecting the ball, or how the ball is reacting on the greens. One needs to feel and see the results for feedback.
There is an art to becoming more ‘attuned’. Figuring out what you have today (i.e. shot shape), what the environment offers you and then calibrating this during performance.
This ‘art’ can be trained through exposure and/or assistance (I.e. watching, learning and querying better players)
When deliberating missing a green you are not training this art, it offers no/to little feedback on your approach shot. You have less to reflect on. For example you did not see how the ball reacted on the green.
Additionally there is no ‘shot euphoria’ or ‘self efficacy’.
I quote (loosely) a top level player when I asked him to play a game of this ilk

‘**** off, I’m trying to hit greens, not miss them’.

His rationale is that it was too negative. (No self efficacy)

It took me a few years to figure out his ‘hostility’ to the game :-).
What do I do now?

Play performance score based games that allow players to hit greens and if wanting to create a game that teaches ‘grinding’ out a score.
I add validation shots (ref @IcebergGolf ) that are linked to their specific training/performance needs (strengths + areas of development) and have consequences on the ‘overall’ game (I.e. Each hole 10-20 yard chip in 2 or +1 to overall score, if 3 in a row in 2, -1 from score)
@threadreaderapp unroll please

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Peter Arnott

Peter Arnott Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @PeterArnottGolf

Dec 30, 2021
How to get Good at Golf (without getting lucky)
Understand that you are a guessing machine that solves problems. The best golfers are the best guessers, they solve more problems with their best guesses.
You getting better at golf is about guessing better, becoming a better problem solver.
Read 25 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us on Twitter!

:(