Steve Ruiz Profile picture
Jan 28 24 tweets 7 min read
Let's talk about edge cases in an undo / redo system. Image
In our last thread, we looked at basic change, undo and redo operations.
(p.s. if you like these threads, sponsor me on Github!) github.com/sponsors/steve…
1️⃣ What happens if we make a change after undoing? Here we've pressed undo twice, then changed a box's color from blue to red. Image
In this case, we always trim off any pending redos... Image
...before we push the new patch to the stack. Image
After a change, the pointer should always be pointing to the last item in the stack. A user should never be able to make a change and then redo! Image
2️⃣ What happens if we need to "pause" the undo / redo manager? This is often necessary during "continuous" interactions like dragging, resizing, or using a color picker.
Let's say we've just paused our undo / redo manager. Apart from the fact that we're now "paused", we need to keep track of whether any change has occurred while we've been paused. Image
If we "resume" (aka "unpause") without any change occurring, then we can just go back to where we were. Image
However, if a change occurs *while* the system is paused, then we need to handle things differently. Image
First, we need to mark that we've now had a change while paused. Image
However, we can stop here—we don't have to make a new patch, just keep the previous one around. We can take additional changes too. Image
Finally, if we "resume" after a change has made, we just push a new patch—exactly as usual. Image
As far as the system is concerned, its as if we had only made the most recent change! Image
When we're done, we reset the "changed while paused" flag for next time. Image
3️⃣ What if you press undo while paused? This is kind of tricky. We always will resume the history on an undo. However, if we do have pending undos, or if we've made a change while paused... Image
Then we'll resume and then immediately undo. Image
This way, we can "redo" back to where we were when we pressed undo. ✅
Redo while paused is a little easier—it just triggers a resume. In some apps (@figma ) it does redo the last undo, which I think is weird. IMO once you start making a change, you should be at the end of the stack!
BTW, if you're looking for bugs in your favorite infinite canvas app, this is the place to find them!
For one, it's important that the system triggers some sort of event that cancels the continuous interaction that caused us to pause in the first place, or else we'll end up paused again! (@canva has this one)
Also on @MURAL.
Other apps (@MiroHQ, @framer) just disable these commands while in a continuous interaction. Not a bad idea!

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More from @steveruizok

Jan 29
I think I got it, omg
Compare to current behavior:
Quick refresher on how arrows are *supposed to* work. Image
Read 18 tweets
Jan 28
Working on a new Undo / Redo manager that runs on mobx and JSON patches. Here's how it works! 🧵 Image
First off, here's a CodeSandbox. Looks pretty simple but there's a lot going on. I've included my tests! codesandbox.io/s/mobx-undo-re…
In our system, we're tracking changes to a "document". Each time the document changes, we generate a "snapshot" and compare it with our previous snapshot in order to create a "patch" that describes how to get from the current snapshot back to the previous. Image
Read 24 tweets
Jan 27
Implemented click detection all the way up to quadruple clicks. 🤯 Image
It sort of works like this: each time the user clicks, we fire three events—we fire onPointerDown when they start clicking, then onPointerUp _and_ onClick when the they stop clicking.
We also keep track of a clicking state.

This starts in "idle" and can be either "idle", "pendingDoubleClick", "pendingTripleClick", "pendingQuadrupleClick", or "overflow".
Read 12 tweets
Jan 15
path finding + smarter animations
What do I mean by smarter? Let's say each of our blocks has a position in a grid, [x, y]. (It's actually a 3D grid, so [x, y, z], but we can ignore the z for now)
The positions map to the block's index in z/y/x arrays. This means that a block's position can only be an integer like 1 or 2, but never a float like 1.25 or 2.81.

So a position like [0, 0] is fine but [0.5, 0] is not.
Read 8 tweets
Jan 13
adjacency-based outlines
Better to draw outlines between tiles of different types?
nope, slight dark outline on all blocks and hard outlines only on empty adjacent spots
Read 6 tweets
Jan 13
I'm currently experiencing a "where do I put whitespace in my code" crisis. Image
I've usually placed empty lines between pretty much everything except maybe variable definitions, but this makes different methods hard to spot and sometimes makes methods themselves harder to read? Image
But saving empty lines for just separating methods / class fields can lead to some very dense code. Image
Read 5 tweets

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