So something extremely funny happened in chess this week and I think it's worth sharing with non-chess people.
Magnus Carlsen, the world champion and likely strongest chess player of all time, is currently grinding to try and achieve the record of becoming the first human with a 2900+ Elo rating in chess.
This is extremely, extremely difficult. Elo ratings are adjusted after each win/loss/draw based on the relative strength of your opponent. Magnus is world #1; all opponents are lower rated than him.
So the only way for him to gain rating is to win games, and he doesn't get very much rating out of a win. A loss causes a devastating rating drop because he's losing to a weaker opponent.
Even draws are very bad in Magnus' situation, because drawing a weaker opponent results in losing rating (after all, if you draw against someone lower rated, that's evidence suggesting that you are closer in strength than the rating system thinks)
So Magnus is like a starving wolf: He has to string together a bunch of low-quality meals to stay alive. Every individual game has taken on an outsized importance because of this.
Now, in chess, there are a bunch of opening lines that are known to just be draws with best play. The most infamous of these is the Berlin Defence, a line where basically both players exchange their queens and half their pieces in the middle of the board early on.
So a couple days ago Magnus sits down to play Sergey Karjakin, a very strong grandmaster who was also one of the contenders Magnus beat in one of his various World Championship wins
Sergey has the white pieces - in Chess, the expectation is that white is playing for a win. But Sergey chooses to go into an extremely drawish line of the Ruy Lopez, and the game ends in a repetition of moves (Draw) on move 15.
This is not where it gets funny. Where it becomes fucking hilarious is that Sergey just, uh, tweeted this out right after the game
Now, Sergey is not a prolific tweeter and I am happy to believe that this is just trolling after the fact
But of course, predictably, chess people went fucking ballistic over it, as you can see in the replies
OTOH, maybe Karjakin really did judo Magnus into a draw out of pure spite and if so, well, dudes rock
Part of why this is such a good jape is also that it turns on Magnus' own playing styles. Most GMs trying to play for a win with the black pieces would not go for 1. e4 e5, which gives white a lot of opportunities to force a draw
The traditional way to try and win with black would be to play the sicilian (1. e4 c5) but there are other options. but Magnus' entire deal is that he goes for those very equal positions and then beats you upside the head with the tiniest positional advantages.
So Karjakin is taking the off-ramp that leads to drawing Magnus but he's also taking advantage of the fact that Magnus is not, at any point, making an effort to pull the wheel *away* from that off-ramp
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I haven't played enough of the new pokemon to really judge it but I will say that it is the first pokemon game in a long time where I'm enjoying the core loop
It's very obvious that they wanted to speed it the hell up; literally everything in this game feels snappier than in any other pokemon game, and it's almost like a case study of ux design
many many things that in previous pokemon games were dialog boxes you had to button through are now transient pop ups, for example
so the thing about B/A/YC, cr/ypto, neonazis and white nationalists is that, like, obviously that stuff part of the idelogical soil out of which the entire cr/ypto movement grew?
b/itcoin comes out of "sound money", Austrian, and goldbug type ideas, which very much are potatoes in the same idelogical soup as all sorts of Bircher nonsense, including neonazism
most OG b/itcoiners are people who will start talking about the Rotchchilds the moment they think they're among friends. the entire thing is a riff on the fascist theme of antisemitism masquerading as anti-finance
people outside the industry might not appreciate how absolutely insane it is for a game director to play a random video game and decide "our game should have this feature"
It's roughly as normal as a cruise ship captain deciding to change destination halfway through.
Really, it's like a cruise ship captain deciding in the middle of the Caribbean that the ship needs a fourth swimming pool.
Sometimes features get added halfway through development – but that should always be to respond to a specific need, to fill a void. Not in a whim.
This is a show where a middle school boy has a true crime podcast, gigantic vintage detective pulp posters on his bedroom walls, and also his mom is a murder detective
For the 12 Days of Christmas I am going to post some of my favorite Fallen London things from 2021 that I am proud of – either my own work, or something from the team that I really admire.
January: Moulin Station shipped, which was the first large piece of content I worked on. A lovely thing about FL was the ability to start experimenting mechanically off the bat. Some things about Moulin filtered down into future things we did later in the year.
February. I make no apologies and have no regrets.
game design tip: if you say “delta” instead of “difference” you instantly add +1 validity to your argument
further tips:
remember, you “uptune” and “downtune” things. buffs and nerfs are for amateurs.
instead of talking about storylets, branches, stitches, choice points, etc, experiment with calling literally everything a ‘node’
literally anything about your game can and should be an “economy”. try these phrases out: resource economy; action economy; time economy; motion economy; momentum economy; NPC behavior economy; social economy; and of course the ultimate one, “monetization economy”