Made a simple solver that takes a normal-map and spits out a displacement map.

#Houdini Image
I’m incredibly surprised that it even works seeing how horrendous the code is. But doing something really crappy thousands of times seem to result in a fairly ok result.
@sidefx Also why is there an AttributeFromMap and no MapFromAttribute?
If you need it write something here to that effect.

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More from @3Dmattias

Aug 3, 2022
Building Stairs thread:

I usually post 3D stuff but now it’s summer and I have to do TreeD instead for the house.

I want a spiral staircase to connect the basement to the house. Problem: 1cubic meter of concrete snd rock is in the way:
To be able to build the stairs I needed to 3D scan the space:
Bought a bunch of concrete to fill the hole. The truck got stuck and had to unload halfway up the driveway so I got some extra exercise moving the bags around.
Read 18 tweets
Apr 13, 2022
Been experimenting with Vellum distance constraints using them as muscles and bones.

Driving them with phased sine waves can be quite fun:

#Houdini
Here is the constraint network:
The gray and green constraints are rather stiff and maintain structure. the magenta ones pull and push to create motion.

I also experiment with friction so that the "toes" have high friction in their planting cycle and low when lifting.

#Houdini
haha that died the compression death...
try picture: Image
Read 7 tweets

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