1/ @ebakerwhite's had 19 unanswered questions on @Meta's VR content moderation policies, so @BuzzFeedNews built a Horizon World containing content that got banned on FB & Instagram.
They reported it, but wasn't removed.
Then asked Comms & Meta removed it: buzzfeednews.com/article/emilyb…
3/ I think some of Meta's existing content moderation issues will be replicated in VR, especially regarding Facebook Groups.
But I do think the network effects of going viral on 2D platforms are & will be different with immersive, 3D Horizon VR worlds
4/ Meta's stock answer to ethical questions is to cite their 4 Responsible Innovation principles.
But these principles are woefully inadequate as a robust ethical framework that @AnthroPunk & @CatherineFlick deconstruct & characterize as "ethics washing"
5/ Responsible Innovation principles are supposed to stop tech development if too many ethical issues arise via stage-gated innovation.
But Applin & Flick conclude Meta has a technocentric perspective with immutable launches regardless of ethical concerns: sciencedirect.com/science/articl…
6/ Another part of Responsible Innovation practices is to engage with outside experts ranging the lowest of non-participation to tokenism to citizen powered.
Most of Meta's public engagement on XR ethics issues has fallen on the lower rungs of this ladder.
7/ Nearly everything Meta does with 3rd party experts is behind closed doors, & when they do have public events, then they don't allow them to be recorded.
My Twitter thread is the only documentation of this neuro-ethics conf co-sponsored by @RealityLabs:
8/ In my talk at AWE 2021, I gave an overview of various XR ethical approaches with some academic references for Responsible Innovation that goes beyond Meta's very narrow definition & implementation, which borders on ethics washing to deflect scrutiny.
• • •
Missing some Tweet in this thread? You can try to
force a refresh
2/ Zuckerberg saying we're going to be taking another big step forward with VR after walking through a history of VR tech since the Oculus acquisition.
3/ @boztank talking about some ecosystem stats for VR apps.
Philosophically they want to make ecosystem more open & how some apps have onboarded via the App Lab. Will push towards openness.
Pico was acquired by Bytedance (aka @tiktok_us) & they’re taking on Meta as the best standalone VR competitor to the Quest (but only in Europe & Asia to start).
Thread 🧵👇 to digest the livestream & news
2/ My sources of @PICOXR news are the official livestream👆
@CasandChary have the most comprehensive & digest & hands on:
3/ Here's 1st of 4 trailers @PICOXR showed during their Pico 4 announcement livestream.
Pico 4 has color, mixed reality passthrough while Meta is expected to launch similar features with Meta Quest Pro but at a higher price point.
Pico 4 Pro details to be announced at AWE Lisbon
1/ I recorded an epic recap & reviews of the 30 immersive stories in competition at #VeniceImmersive with @vrgeschichten.
We chat about each experience for ~5 min, & so it's a comprehensive break down of this year's selection. voicesofvr.com/1121-venice-im…
20+ interviews coming soon
2/ I'm about to release other 20 podcasts from #VeniceImmersive, and here's a sneak peak of the 26 episodes, which total just over 24 hours worth of coverage.
3/ Here's the Twitter thread of my live coverage from #VeniceImmersive, which starts with an interview with co-curators Liz Rosenthal and Michel Reilhac. voicesofvr.com/1119-venice-im…
I'll be onsite at #VeniceImmersive covering the fest & this is will be my THREAD🧵👇
2/ There will be 10 hours of different #VRChat world hops during #VeniceImmersive spanning 30 different worlds.
The guided tours are only available on site, but the worlds are public.
I link to all of the @VRChat worlds by genre at the bottom of this post: voicesofvr.com/1119-venice-im…
3/ The video below has trailers for the 30+ different #VRChat worlds featured in the #VeniceImmersive World Gallery Selection.