I'm honestly surprised at the idea that NFTs might be the "red line" for most D&D consumers. The marketing behind NFTs is "buy your way into the ranks of the cool kids", D&D is already positioned as being "the winning team" in the TTRPG space, & who doesn't like to be a winner?
I don't want to talk about NFTs as such here. I do want to talk about what motivates people. And I think that it's often emotion. It's so easy to construct intellectually rigorous justifications after the fact, but it's hard to live off of those instead of your core feelings
There's people who are like "my old day job was shattering my soul but I can only seem to sell stuff on DMsGuild, not Itch" who will defend D&D, and that's not a good position to be in. Sometimes it's too late to do the right thing, and we do the best we can.
There's people who are like "I don't have any personal accomplishments I can point to with pride, so I glom onto my membership in this thing to feel better" and they're struggling really hard to feel good about themselves, and will rationalize anything that gets them there
And it's really hard! This hobby has been shit on since its inception. We're the nerds, losers, geeks, whatever. Big shows like CR laid down this really conditional way to feel cool as a TTRPG player, in a way that drew a lot of fair criticism, but...
...we don't occupy the same social niche as, say, sports fans. We can't just go to our jobs and say "hey I had a really good session of Princess World this week" and have that connect with people. But we keep doing this hobby because it speaks to us as human beings
So when this scam comes out that's burning the planet down but promises positive feelings, I get why people are ready to say "yeah I'm okay embracing this awful thing because of how it'll make me feel, because nothing else does".
I think those people are wrong. But I get it.
I don't want them to make this choice. But I get it.
If I tell them "you're wrong", but don't also give them a way to do the right thing AND feel good about themselves, I'm probably going to lose them.
If you play D&D now, but try indie games too, I'll welcome you.
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Because I can't sleep, I'm going to post a massive Star Wars thread, and talk about what I think is wrong (and right) with the franchise as such, and why that's basically okay and normal.
I feel like the tension of Star Wars is, and always has been, between two groups of writers: the ones who want to recreate their beloved childhood, and the ones who want to build from the ingredients the other group left behind.
What do I mean by that?
You've got George Lucas, who's trying to create The Hidden Fortress and Buck Rogers and Flash Gordon and the magic of those 12-episode serials where someone is hauled on a conveyor belt to CERTAIN DOOM, tune in next week. So we get a trilogy of films with that very specific vibe