being able to create envmaps on the fly in react is such a game changer, moving a couple of planes and circles here and there radically transforms the scene. rarely you see something that simple have that kind of an impact.
the general idea is 1. pick a model, 2. set up a declarative environment, 3. fill it with plain threejs planes, circles, donuts — keylights, strips, fills. if you have a photography background all the better. when you're done you have a extremely performant good looking scene.
so turns out envmaps can be live, at little to no cost. things can animate and move in there. 🙃
another thing i learned, thanks to @mrdoob, you can ramp up colors which behaves like a power setting on a flashlight. this is awfully close to real light formers now.
• • •
Missing some Tweet in this thread? You can try to
force a refresh
allows you to create inexpensive studio conditions (in terms of performance & visuals). as many lights as you want. to get something look good as opposed to typical webgl plastic CGI fare is so easy it's almost unfair. beginners, this is your entry into pro looking portfolios.
Since React 18 is coming i'm compiling some tweets exploring suspense, a groundbreaking new feature.
Suspense allows components to handle async tasks, while the parent control loading, errors and fallbacks. It essentially solves async in front end.
Here are some use cases →
Example #1 — You load an async asset (fetch, wasm, parsing, workers, ...). When it's finished you want to execute a specific action, for instance zoom in.
we are releasing JŌTAI today github.com/react-spring/j… 🎉 this is @dai_shi 's take of the atomic state model. quite similar to recoil but focusses on a small api surface w/ simpler albeit equally powerful atoms and derived state. jōtai is 100% ready for concurrent mode and suspense
in its simplest form think of it as a global replacement for useState. in scale you can create complex transforms and relations between state atoms. see it in action here: jotai.surge.sh or try it out on codesandbox: codesandbox.io/s/1w52w
you might be wondering why so many libs come from "react-spring". started with an anim lib, turned into a gh-org, and it's been more like a collective recently (say hello discord.gg/ZZjjNvJ), there are 25 devs working for it atm. full rebrand and exciting news coming soon.