Justin Alexander Profile picture
Mar 26 22 tweets 6 min read
At the bottom of Betrayers' Rise in CALL OF THE #NETHERDEEP, the PCs run into a pre-scripted cutscene.

(Or maybe the cutscene runs into them? Either way.)

Aloysia Telfan shows up with the Rivals and says, "Gimme the McGuffin!" Image
Things assumed by this cutscene:

1. The PCs have the Jewel.
2. The Rivals aren't dead.
3. The Rivals aren't working with the PCs.
4. The PCs aren't working with Aloysia.
(Oddly the cutscene DOES provide a contingency plan for Aloysia being dead -- her understudy shows up and read her lines -- even though I see no plausible way for her to BE dead in the adventure as written.)
We're continuing the Let's Read that started a few days ago. If you want to start from the beginning, jump over there and we'll see you back here in a few minutes.

Remember how I said the book is set up to make it overwhelmingly like the Rivals are dead or allied with the PCs, but then assumes neither of those things is true?

And that NPCs are constantly offering to work with the PCs -- including Ayo Jabe and Aloysia Telfan -- and then the book just assumes that the PCs never agree to this?

All of that converges on this moment, where both of these blindspots collide in a spectacularly misguided fashion.
If you peel back all the layers, though, the fundamental problem here is that Call of the #Netherdeep forgets that the DM exists.

(Art: Anthony Cournoyer, Magical Kitties Save the Day) Image
You have dynamic, interesting NPC Rivals.

You have multiple factions investigating ruidium (ideally for clear-yet-distinct reasons; the adventure falls down here).

If the book presented these as toys for the DM to actively play with, it's a situation rich with possibility.
But what the book does instead is try to pre-script everything like a Choose Your Own Adventure book.

And so the unpredictable dynamics -- which should be an amazing opportunity -- become a massive liability.
The result is muddy, confusing, difficult to use, and (more often than not) completely broken in actual practice.
It's easy to look at a moment like this and say, "Well, the writers can't possibly account for every possibility!"

And you'd be right.
Which is why you focus on giving the DM -- who CAN account for what their group has done -- the tools to do so, rather than hamstringing them with an unusable script.

Here, for example, you can just say: "Once the Jewel is in its Awakened State, Aloysia will try to steal it."
You can help the DM by offering some suggestions on how she might do that:
- She hires the Rivals and follows the PCs.
- She asks politely to examine it, then teleports away.
- She turns invisible and attempts to steal it.
You'd go into a bit more detail with each of these, but the focus is on TOOLS, not contingencies.

You're not scripting outcomes; you're giving the DM the tools they need to actively play the game.

thealexandrian.net/wordpress/3742…
The same thing is true with the Rivals, except at the scope of the entire campaign. Image
Broadly speaking, there are five courses of action for the Rivals:
- Working in partnership with the PCs.
- Convinced the PCs need help even if the PCs won't let them, thus following the PCs around.
- Independently trying to figure out how to help Alyxian.
- Concluding this isn't any of their business and exiting the campaign to go do other things.
- Seizing the Jewel (and possibly killing the PCs) and taking charge.
There's also the possibility that the Rivals could end up with the Jewel, the PCs respect that, and the PCs volunteer to work for them. (But that's relatively unlikely without rewriting some stuff early in the campaign.)
The point is that you lay these options out and then trust the DM. (You can still interject cool ideas about how the Rivals could be used in specific circumstances: Aloysia could hire them! They could be trying to simultaneously break into this building! etc.)
So if you ARE the DM of #Netherdeep, I wouldn't spend a lot of time trying to follow the scripted events in the book. Because they don't make sense most (or all) of the time.

Focus on tracking the Rivals' attitude and just roleplaying them truthfully. Image
The Let's Read continues over here as we head to Ank'Harel.

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More from @hexcrawl

May 9
Disappointed that Moon Knight turned out to be complete garbage.
Mostly the writing, editing, and directing.

Actors are doing yeomen service, but can't save it.

You want to go for purely surreal fantasy? Sure.

But then you need to stop setting up specific metaphysical rules and then immediately breaking them, turning your plot into nonsense.
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Running Betrayers' Rise.

Our goal is to take the micro-dungeon found in Call of the #Netherdeep and present it in a way that's consistent with Betrayers' Rise being an ancient dungeon with vast, unexplored depths from which abyssal horrors are emerging. Image
This is part of a Let's Read of Call of the #Netherdeep. If you want to start at the beginning, follow this link.

If you want to dig into the reasons WHY we're doing this with Betrayers' Rise, back up a little bit and start reading here.

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On several occasions on the road to Bazzoxan, Call of the #Netherdeep has food so good that it gives you temporary hit points.

Yeah. I'm gonna need the recipe. This savory dish is a hearty rice bowl topped with spicy griIf the characters take a long rest with the patrol, the food
I've checked my copy of Heroes' Feast, but no such luck.

amazon.com/exec/obidos/AS…
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Mar 23
Something that surprised me in the poll yesterday was that there are many people who divide TTRPG characters into PCs, NPCs, and Enemies.

Then I figured it out.

It's video games corrupting the youth.

In video games there are CGI blobs you talk to and CGI blobs you fight.
Strahd: NPC or Enemy?
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Mar 22
Let's talk about the Rival adventuring party in Call of the #Netherdeep.

Clockwise, starting lower left: Galsariad Ardyth, Irvan Wastewalker, Maggie Keeneyes, Dermot Wurder, and Ayo Jabe.
We're doing a Let's Read of the adventure. You can start at the beginning by popping over here:

I've mentioned previously that these NPCs are given great back stories and personalities, which are then expertly presented in 3-4 paragraph briefings. Each also has an individual goal to pursue.

Very easy to pick up and play. Lots of varied opportunities for cool interactions.
Read 29 tweets
Mar 21
In our Let's Read of CALL OF THE #NETHERDEEP, it's time to leave Jigow and head to Bazzoxan.

But here's a question for you:

Why are we going there, exactly?

Don't bother checking the book. It doesn't know.
The Let's Read starts over here if you'd like to begin from the beginning:

After the Festival of Merit, one of the Elders of Jigow invites the PCs to breakfast. Image of Microsoft's Clippy saying, "It looks like you
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