3226:2143 Profile picture
Mar 27 9 tweets 4 min read
@forestillusion I was able to build an executable based from the Wipeout98 directory.

Need to organize game data to see if it will actually run properly.

Will provide diff if it works.
@forestillusion I've got the data in the right place now (with the exception of three menu files that are in the wrong format).

Wipeout98 seems to be a port of the ATI RAGE version to DDraw4+D3D9, but nothing seems to be drawing currently.
@forestillusion Self-correction: I meant D3D (not D3D9).
@forestillusion This may be a bit of a futile effort, debugging ancient DirectDraw/Direct3D on a modern system is basically impossible.

Might need to straight replace all of the DDraw/D3D rendering stuff with something modern.
@forestillusion The WIN95 directory seems to be the ATI RAGE version.
@forestillusion Wipeout98 kind of renders with a lot of issues using WineD3D!
@forestillusion I'm pretty sure there's some sort of memory clobbering going on, because the primitive draw list keeps getting corrupted.
@forestillusion Many problems: title screen texture gets loaded incorrectly (fixed).

Something very wrong with the HUD texture(s?) as well, which I have no idea what is going on there.

When the video goes black in the attract scene & at the end, game crashed.

#Wipeout #Wipeout98
@forestillusion I think I figured out the primitive clobbering.

The primitive arrays given for the Wipeout98 code are far too small, and a lot of code ends up underrunning or overrunning the arrays.

Added sanity checks in and seems OK now.

Also figured out why sound effects weren't playing.

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