1/ Heroes of Mavia…The Heir to the Clash of Clans Throne...🧵
2/ Game Genre
Heroes of Mavia is an online multiplayer strategy game where players use their army and base to battle other players and compete for real crypto currency in a play to earn fashion.
3/ The game is set on a fantasy Island called Mavia where the player is the commander of his base.
Mavia can be described as a mix of Clash of Clans and Axie Infinity yet completely unique in many ways. Many game features are inspired by both titles.
4/ The objective of the game is to build your base by gaining resources in the game via attacking other people’s bases.
The main resources in the game are Gold, Oil and Ruby.
Players can purchase, rent, or partner with landowners to acquire or build a base in the game.
5/ The ‘base build and battle strategy genre’ has been one of the most successful game genres of the last 2 decades in terms of playability and player retention.
Consider the appeal of previous titles such as Age of Empires, Settlers and clash of Clans.
6/ Probably the most important question a developer team must answer in terms of their game:
Is the gameplay loop addictive?
Does it incentivise and motivate players to keep returning to this gameplay loop repeatedly?
7/ The base strategy game model has proven to do just this repeatedly.
The playability and the dopamine hit this game delivers will be the overwhelming characteristic that will propel this game to the top table.
8/ It took six months, from the original concept, for Supercell to release Clash of Clans on IOS.
Three months after launch, it was already the highest grossing game in the United States, and in 2013 it was the most profitable game worldwide.
9/ The scale of the task to deliver a game with a gameplay and graphical model of Heroes of Mavia contrasts with the mammoth task of developing and delivering an all-encompassing game such as the AAA title Star Atlas is huge!
10/ For Mavia, the development is more achievable and the time horizon to deliver the game is much more digestible for an investor with your thesis being realised much earlier.
11/ Games that can draw on cult followings of prior similar titles from the same genre have much better chances of grabbing an early user base of players.
Consider the historical game titles in this genre from prior games such as Settlers, Age of Empires and Clash of Clans.
12/ Here are some Clash of Clans metrics to digest:
COC generated $722 million revenue in 2019, a 27 percent increase year-on-year and its first increase since 2014
In 2016, COC had an estimated 55 million active players.
Between 2014 and 2019 COC revenue was $6.4 Billion
13/ The Age of Empires series has been a commercial success, selling over 25 million copies.
The Settlers series had global sales in excess of 10 million units as of September 2014.
14/ The Command & Conquer series has been a commercial success with over 30 million games sold as of 2009.
I am sure you guys understand why we are bullish on Heroes of Mavia by now!
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2/ The evolution and growth of the crypto industry has been built on the foundation of core groups of early adopters inside projects.
Some of these communities have blossomed over time and become something truly big and amazing.
3/ If you look at the history of games, the most successful long-term games have always had a foundation of a strong user base who truly love and believe in the product.