Epic: Go Hard, Eye of the Dragon, Catalogue of Regrets, Fleet Admiral Shelly, Arrel, the Tracker, Avatar of the Tides, Wiggly Burblefish, Albus Ferros, Mind Meld, Mirror Mage, Riptide Rex
Rare: Mageseeker Persuader, Marai Songstress, Starlit Seer, Assembly Bot, Hextech Handler, The Forge of Tomorrow, Vision, Mageseeker Inciter, Deep Meditation, Ruined Rex, Unstable Volitician, Yordles in Arms, Plaza Guardian
Path Items: Focusing Crystal, Health Potion, Poro Snax, Grifter's Deck, Elixir of Skill, Hero's Horn, Summoning Beacon, Ardent Censer, Elixir of Sorcery, Bloodprice Prism, Doubling Dice, Mage's Handbook
Path Powers: Slow, but Steady, Hextech Observatory, Spell Burn, Teachings of the Dragon, Embrace the Current, Secure Investments.
Around half of these don't actually change how the cards work (e.g. Shelly and Karma). The change will have a smaller impact rulewise than I initally thought.
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