A million thank you's are in order. As we've grown I can't quite keep up with every contributor with these props posts, but at the very least I wanted to share the product designers and ux writers who worked on SO many (15!) launches at #Config2022 today π
1) Dark mode: @ryhanhassan did an incredible job here. Did you know he manually had to map ~500+ semantic tokens, define several new accessible color ramps, and thoroughly update pretty much every single component in our design system? π€―
2) Auto layout: @oscrse and @joeltalksdesign partnered up here on perhaps one of the most challenging parts of our product. To keep this both simple yet powerful is no easy feat, and this version is the best and clearest yet!
3) Component Props: @shanawho continues to crush it, holding down the fort leading design for our design systems features. Props is the first of many more big improvements coming to help simplify your design system. @imryanreid aced the copy too!
4) Spotlight: @nicollerich's first big launch! It was awesome to see her, @chrisbaty and team carefully iterate on this one. So many details sweated to make sure it felt like the right balance of not disrupting people while keeping it effortless to follow
5) New widgets: @jackiechuichui@keeyeny@madleeme@claraujiie@imryanreid and more all played a big hand in these delightful widgets, most taking advantage of our new APIs to make widgets feel even more like native objects on the screens.
6) Variable fonts: Amanda Y (not on twitter), @mwichary, and @imryanreid had sooo many edge cases to consider to get this working well for folks who want it, and out of the way for those who don't. π
7) Spring animations: @nikolasklein did such a good job here, and partnered with @rickrajj + @willyvvu + @imryanreid on so many little big details to make sure it felt simple and natural to drag the curve graph to get your animation feeling just right.
8) Individual strokes: Amanda Y again with the detailed and important editor features! This has been one of the longest running feature requests, and she, @imryanreid@mwichary and co did so well prioritizing common cases while giving proper customization
9) Review states: Amanda Y and @imryanreid again with some really wonderful new additions to branching and merging, building on prior great work from @shanawho and @oscrse.
10) Outline mode improvements: Heather (not on twitter) had this one cooking with @lbudorick and @negativespaceca since maker week, and so cool to see it land!
11) International keyboard shortcuts: @mwichary (of course!) helping continue to make our important workflows accessible to our designers all over the world:
12) Password protected links: @hattmodgins and Sylvie (writing, not on twitter) did such a great job on this complex project. Doing anything that touches sharing and permissions is quite challenging, and yet they dove in and found such an elegant solution
13) Favorite files: @nicollerich at it again with another highly requested feature! She did so well keeping things simple and useful here. I've been using it a TON already. And props to @imryanreid again on the copy!
14) Desktop tab updates: @nickhiotis holding down the native team fort providing many little big improvements for our desktop app users (pinning tabs, dragging for multiple windows, and more!)
15) Widget Code Generator β while this was a largely technical feat, kudos to @imryanreid for naming it, and to @jackiechuichui and @joeltalksdesign for their ongoing help improving the lives of developers:
Finally a huge thank you to ALL of the designers, managers, and writers on the team who whether or not they personally had a launch today, played a pivotal role in shaping them with their regular guidance and feedback.
A number of people have asked me recently about how we handle design exercises in our process for hiring product designers @figmadesign, and particularly about how we handle them while remote. Quick thread π
First, we don't do take-home exercises. We did ~2 yrs ago in cases where people didn't have enough work in their portfolio, but we've promptly stopped. If @michaelbierut can hire an epic design team for over 29 years from portfolios and 1:1s, why can't we?
During on-site interviews, we have two different in-person collaborative exercises each with their own unique purpose.
Collaborative is a key word here; it shouldn't feel like a test. It should do its best to simulate real world environments (it never truly will, but gotta try)