During the first season of Friends, the 6 cast members each made $22,500 per episode
Here’s how they used a rare negotiating technique to start earning $20 million per year EACH - decades after the show stopped production
Friends started in 1994 with a 24 episode season.
The 6 main cast members each earned $22,500/episode, or $540,000 total for the season.
But Jennifer Aniston and David Schwimmer emerged as the 2 main stars after season 1, and each were given $40,000 per episode for season 2.
However, at the end of season 2, the group of actors switched up their negotiating tactics.
Schwimmer and Aniston could have demanded massive raises, but decided to band together with the other 4 to form a mini labor union.
The studio could have all 6 of them, or none of them.
Here’s how much actor earned per episode over the next seasons:
S3: $75k
S4: $85k
S5: $100k
S6: $125k
S7: $750k
S8: $750k
S9: $1m
They stood firm and all demanded the same salary. No doubt Aniston and Scwimmer could've made much more individually, but decided to stick with the group.
The studio could have written one of the actors out if negotiations stalled, but they couldn’t write all 6 out of the show.
While these salaries were pretty juicy, this isn’t even where 99% of their money has been made.
Here’s where the real money was: Syndication
The actors negotiated a percentage of the syndication profits of the show. Syndication is when the studio leases the rights to the show to various TV stations.
Ever seen a Friends rerun on TV? They’re still very common, and the main cast members are still being paid for those.
They only collect 2% of the profits, but that still equates to over $20 million per year per actor.
The studio still collects over $1 billion in revenue per year from Friends.
Talk about a strong recurring revenue stream.
What’s the lesson for creators?
Being paid for your initial labor is good, but the ideal is to also be paid based on the success of your content.
Creators should think not just about getting paid for their work, but ensure they have upside in their performance.
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Not many can say they’ve bootstrapped a media business to $100 million in annual revenue.
But if anyone was going to do it, it was Sean Griffey, CEO & co-founder of Industry Dive.
Never heard of Industry Dive? You're in for a treat.
Here’s how he did it (1/x):
Instead of targeting one market, Industry Drive did it differently: They created publications specific to one industry, dozens of times over.
Instead of building one mass-appeal publication, Griffey built several publications that were valuable to a smaller subset of the market.
Rather than playing a mass-market game of obtaining the biggest audience they could possibly get to monetize, Industry Dive conquers scale by taking the valuable pockets of people and doing that multiple times.
@seangriffey was ahead of his time with this thinking.
Out of the top 100 publishers in the world by revenue, none of them were created in THIS CENTURY
This is emblematic of the media industry's creativity problem.
Here’s how media companies can get creative:
Out of the top 10 media companies, only 1 of the top 10 was created this century (shout out to Netflix)
Now, I know computers are a more recent invention, but in comparison, 3 of the top 10 software companies by revenue were launched within the last decade.
Why are media companies so… old?
My opinion: a lack of creativity, which has led to a lack of innovation.
Pomp has been growing his free newsletter quickly.
From December to March he has added ~500 subscribers a day.
Growing the newsletter can be his primary focus because it is the heart of the Pomp ecosystem.
How big is the ecosystem? Bigger than you think.
First, he has a paid subscriber email via Substack for $100/year. If Pomp continues to grow at the space he’ll have 285K free subs. If he converts 3% he’ll have 8,500+ paying subs.