#ArmaReforger SET IN EVERON DURING 1989 COLD WAR CRISIS
(Operation Flashpoint Remake)
#ArmaReforger WORKSHOP IS INTEGRATED INTO GAME AND MODS ARE AVAILABLE CROSSPLATFORM
#ArmaReforger MODS CAN BE LOADED AND UNLOADED WITHOUT RESTARTING GAME
IF PLAYER JOINS SERVER AND NEEDS A MOD, IT CAN BE DOWNLOADED AUTOMATICALLY WITHOUT RESTARTING GAME
#ArmaReforger NEW MOD SYSTEM IS CALLED "WORKBENCH" AND IS INTEGRATED DIRECTLY INTO THE GAME
WORKBENCH IS MUCH MORE UI BASED ("NO FUSSY TEXT FIELDS"). RESEMBLES OTHER MODERN ENGINE SYSTEMS (UE, UNITY)
#ArmaReforger GAMEPLAY HAS HUGE IMPROVEMENTS, INCLUDING PLAYER VAULTING/CLIMBING, REAL VEHICLE PHYSICS (NO MORE GETTING ARMA'D??), HAND HELD ITEMS (COMPASS) INCLUDING 1 HAND O ITEM AND ONE HAND ON WEAPON
#ArmaReforger NEW ENGINE (ENFUSION) HAS NEW "ENFORCE" SCRIPTING LANGUAGE. "EASY TO LEARN AND SIMILAR TO OTHER OBJECT ORIENTED LANGUAGED" (THANK THE LORD ALMIGHTY)
#ArmaReforger NEW GAME MODE: "CONFLICT". SIMILAR TO CTI WITH BASES TO CAPTURE, "SIGNAL" TO INCREASE CONTROL AREA, AND LOGISITIC SYSTEMS
PLAYERS START ON THEIR ON AND CAN JOIN AUTONOMOUS UNITS WITH THEIR OWN RADIO FREQUENCIES TO CONDUCT MISSIONS ACROSS THE ISLAND
#ArmaReforger CURRENT LIMIT IS 64 PLAYERS PER MAP, BUT @bohemiainteract HOPES TO INCREASE IT TO AN UNSPECIFIED AMOUNT
#ArmaReforger PRESET ROLES FOR PLAYERS (RIFLEMAN, ANTITANK, RADIOMAN, SUPPLY) THAT CAN BE CUSTOMIZED IN ARSENAL
#ArmaReforger HUGE IMPROVEMENT IN GAMEPLAY SYSTEMS INCLUDES MANY PREVIOUS MOD FUNCTIONS LIKE POINTING (ACE), RADIO CHANNELS (TFAR/ACRE), VAULTING (ENHANCED MOVEMENT)
#ArmaReforger GAMEPLAY VIDEO REVEALS INVENTORY SYSTEM IS BLOCK BASED, SIMILAR TO DAYZ
#ArmaReforger ENFUSION ENGINE (NEW ENGINE FOR ARMA 4) HAD HUGELY IMPROVED LIGHTING AND PHYSICS AND WILL BE AVAILABLE CROSSPLATFORM ON PC AND CONSOLE, INCLUDING MODS
#ArmaReforger A NEW SOCIAL SYSTEM OF CONTENT CREATORS AND ARMA SUPPORTERS CALLED "REFORGER REGIMENT" IS UNVIELED AS PART OF ARMA REBRAND
#ArmaReforger REFORGER REGIMENT IS AN UPDATED VERSION OF 'SPLENDID SQUAD' AND THOSE CONTENT CREATORS WILL HAVE A 'SHOWER PACKAGE' TO OPEN AFTER LAUNCH
#ArmaReforger REFORGER IS A 'SMALLER' GAME THAT WILL TEST NEW FEATURES AND SYSTEMS AND RESPOND TO PLAYER FEEDBACK TO IMPROVE YHE EVENTUAL ARMA 4 RELEASE
#ArmaReforger NEW ZEUS MODE (GAMEMASTER) WILL HAVE LIMITATIONS ON SPAWNING THINGS IN 4 CATEGORIES: OBJECTS, AI, VEHICLES, AND SCRIPTING OBJECTS
THIS WAS DONE TO ENABLE CONSOLE SUPPORT AND MAY BE ABLE TO BE MODDED OUT
#ArmaReforger MODS ARE AVAILABLE CROSSPLATFORM, BUT DUE TO MEMORY LIMITATIONS THERE MAY BE 'PC ONLY' MODS CREATED
WORKBENCH (NEW MODDING SYSTEM) WILL DEFINE TO THE MOD MAKER WHAT THE LIMITS ARE
BY ALL ACCOUNTS, #ArmaReforger IS A SUCCESSOR TO ARMA 3 WITH FULL MOD SUPPORT, A NEW ENGINE, IMPROVED GAMEPLAY SYSTEMS, AND CROSSPLATFORM PLAY
NOTHING IN THE REVEAL APPEARS TO LIMIT THE ABILITY TO MODIFY REFORGER ASIDE FROM CONSOLE LIMITATIONS
ARMA REFORGER IS ARMA 4
I'm going to end this thread now with saying you should go buy #ArmaReforger and help support the future of this franchise
Workbench feels really powerful, but aside from a few nice prefabs already in the editor, it's a bit difficult to understand the workflow for scenario creation