There are four tiers of classes in #DFK (for now.) The higher you go on the chart below, the stronger the stat build on the classes. (I'll get to #Crystalvale classes in a bit.)
This point is probably best illustrated by comparing charts of similar classes...
[4] The two most obvious defensive "tank" classes in #DefiKingdoms are Knight (basic class) and Paladin (advanced class.) You can see from the charts below which stats "tanks" grow fastest in: strength (STR), vitality (VIT), and endurance (END). BUT the pally is higher in each...
[5] The paladin also has relatively high growth in wisdom (WIS), which many anticipate to be especially useful for absorbing damage from *magical* attacks. The knight is a very strong tank when it comes to physical damage, but the paladin, an advanced class, is superior.
[6] The same basic principle is illustrated by the charts for a #DFK thief (basic class) and ninja (advanced class.) Each has agility (AGI), deterity (DEX), and luck (LCK) among its top stats, but the ninja has a higher total growth in these three speed attack-oriented stats.
[UGH] I'm not a Twitter fan, which is why I haven't created an account until now. It's VERY inconvenient that one can't edit.
Apparently, I didn't connect tweets [6] and [7] in the thread, so you'll have to click here to continue:
[2] Yesterday, I discussed how a higher class tier and a higher rarity level will increase a hero's stats, on average (and stats are probably the most important part of what makes for a "good" hero.)
But that difference among heroes becomes more pronounced as heroes LEVEL UP...
[3] To illustrate, let's start with an ABSURDLY good, UNFAIRLY AMAZING #DFK hero summoned by @Sovrezd yesterday. (I'll explain summoning later.)
The hero in question is a mythic dragoon, of which only 32 exist AT ALL, only 4 of which have an advanced subclass (here, ninja)...
[7] Yes, the knight and the thief have higher growth in some stats than their closest advanced-class equivalents. And the #DFK devs have made clear that every class will be useful (and will likely have unique skills, as in #FinalFantasy and most #RPGs.)
Still, advanced > basic.
[8] One could say MUCH more on this topic -- and I will expand on it later, addressing the three new #Crystalvale classes -- but this has conveyed the broader point: higher-tier classes tend to be "better," in part because of stat growth (especially in key stats.)
[9] But class tier is TOTALLY SEPARATE from another important variable: the RARITY of a #DefiKingdoms hero.
This is a common source of confusion among new players. One can encounter a common thief (basic class), a common sage (elite), a legendary paladin (advanced), and so on...
[2] The #DFK roadmap is long, and profession is just a "small piece of the puzzle" (to quote a @DefiKingdoms dev.) But profession quests are probably the first thing you'll do with your new hero.
You'll do them for at least two reasons: "loot" and "xp." What are these?
$JEWEL
[3] As this helpful @Samichpunch article explains, heroes have a "level," a "profession skill level," and an xp bar that reflects one's progress toward the next level.
This is a LEVEL 2 hero with a .5 score in gardening and 1371 xp toward level 3.
Just as real is the rush on #GaiasTears, which are roughly 10x as expensive in $JEWEL as they were a few weeks ago -- presumably, on widespread speculation that they will be a key ingredient necessary to bump one's chances of hatching a #MythicPet and decreasing incubation time:
[1] Many new #DefiKingdoms players find it difficult to narrow down their choices to a single first hero, and to determine whether this or that hero is a good buy.
On the #DFK Discord, we've helped literally thousands of people buy their first hero.
Here are some useful tips:
[2] Start by setting a rough price cap for your first hero. It's almost impossible to determine whether X hero is right FOR YOU until you've done that, because heroes are like houses or cars: you can always get more if you spend more.
But roughly how high should the cap be?
[3] Your first #DFK hero purchase will probably not be your best strategic buy. You simply don't know enough yet to make the quick decision necessary to snap up the best deals.
So consider starting with a budget of 50 to 75 $JEWEL for your first hero, avoiding absolute floor...
If you have some idea of how #DefiKingdoms works, but are still a bit lost, you probably need one or more of these resources (pinned to #herodiscussion channel in the #DFK Discord.)
The first is a chart of the hero classes, by tier (basic, advanced, elite, exalted) and land:
The second is this spreadsheet showing where each class excels and lags (and there is no "perfect" class of #DFK hero):