Against my better judgement, I've started watching #lovedeathandrobots3.

I'll do some single-Tweet capsule reviews.
S3.E1: Three Robots: Exit Strategies

A continuation of an episode from Volume 1. The CGI animation is nice, but the moralizing message is so strong it might as well be a constant punch in the face.

"Twist" ending cheapens it even more.

2 out of 5
S3.E2: Bad Travelling

A story about sacrifice for the greater good, drastically cheapened by the protagonist being given an out.

Excessive violence and gore, decent CGI animation, mildly unsettling character models.

3 out of 5
S3.E3: The Very Pulse of the Machine

A mind-expanding exploration trip of the moon Io.

The most cerebral of this volume so far. The cell-shaded CGI animation is okay, but a bit weird at times. Brief, bloodless violence, no nudity. My favorite so far.

4.5 out of 5
S3.E4: Night of the Mini Dead

Miniature zombie apocalypse.

I can't tell if this was stop motion using what looks like HO-scaled miniatures or CGI.

Either way the animation is horrifically undermined by pointless (miniature) sex, gore, and absolutely no message.

1 out of 5
S3.E5: Kill Team Kill

Special forces fight a cybernetic bear.

Nice to get a break with what looks like hand drawn animation, but the story is non-existent.

This is animation by people who think "adult" means gratuitous blood, swearing, and piss jokes.

1 out of 5.
S3.E6: Swarm

Scientist investigates an alien swarm.

A pretty run of the mill sci-fi story with decent CGI animation, completely ruined by unnecessary sex, gore, and violence against women. There was no reason the protagonists couldn't have worn clothes.

1 out of 5
S3.E7: Mason's Rats

Farmer vs. GMO rats.

Decent, stylized CGI animation, but Jesus fuck.

I try not to "armchair psychoanalyze" the creators of these shorts, but something is wrong with anyone who animates that much blood and violence against animals.

1 out of 5
S3.E8: In Vaulted Halls Entombed

Soldiers uncovered something horrible.

Realistic CGI animation that falls into the uncanny valley. Story-wise, there's nothing here we haven't seen before, and done much better elsewhere.

1 out of 5
S3.E9: JIBARO

Spanish conquistador encounters the supernatural.

Damn near perfectly blended CGI and practical effects with what is basically modern dance. It suffers a bit from violence against women, but is the best of #lovedeathrobots3

5 out of 5
I wanted to talk more about JIBARO — the final episode of #lovedeathrobots3 — because while I rate it 5 out of 5, I honestly don't know if I like it.

Let me explain.

I feel the whole point of animation anthologies like this, is to push the envelope — to do something different.
And like I said, JIBARO is essentially modern dance.

It's strange, different, kind of unsettling, and extremely interesting. The director was DOING something with it.

So many other shorts in #lovedeathrobots3 — and the whole series — didn't. They played it safe.

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More from @HyveMynd

Aug 29, 2022
Blergh. Quasi-argument with my partner at dinner over loans for a condo.

The miscommunication is her thinking I don't care because I'm not "still researching."

My stance is we've made our decision. We're signing the papers on Sunday, so why would I still be looking at options?
We like the condo. We like the realtors. We've basically been approved for everything. My partner has calculated NUMEROUS budgets, and we can do this.

But she thinks I'm not talking this seriously because I'm not "still researching."

My thought? THERE IS NOTHING MORE TO DO.
I really get the sense my partner thinks that if she researches and crunches numbers enough, she will find irrefutable proof that we are making the right choice.

Meanwhile, I'm trying to tell her that we cannot plan for everything. That's not how this works.
Read 4 tweets
Aug 28, 2022
Blargh. Another few playtests of BLOOM — all using various resource & scoring mechanics, and no.

This is just not working.

There's no strategy, no planning, and no meaningful choices. In short, this is not a game.

I think I'm going to have to shelve this idea.
Yup. I did one more playtest, and nope. This isn't anything.

As you can't predict what the weather will be, there is no meaningful choice about which resource you raise or lower.

You can't plan ahead, so one choice is as good as another.

This is not a game.
After sleeping on it, I'm convinced the problems with BLOOM are in execution, not idea.

In other words, it's the numbers that are fucked up.

I'm going to try again, this time reducing the spread of things substantially.
Read 6 tweets
Aug 28, 2022
Another playtest of BLOOM — now with resources that persist from turn to turn — and I've hit a snag.

I want the levels of different resources to affect each other.

Too much light increases heat, too much heat reduces water, too little water and the plants can't grow.
The snag I've hit is figuring out when Weather Cards add or remove resource cubes from the garden plots.

The current max level for resources is 3. Adding more of a resource currently at 3 "spills over", affecting other resources.

So adding 1 light here would instead add a heat.
Here's the problem:

If weather is resolved at the start of the turn, the player doesn't have a chance to prevent negative effects from too much resources.

This makes plants with a requirement of 3 in a resource impossible to care for.
Read 4 tweets

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