Greg Smallwood Profile picture
Jun 8, 2022 35 tweets 20 min read Read on X
There is still a persistent myth out there that you can achieve photo realism in art without the use of photo reference. If your goal is realism, here's a thread to remind you that the best artists used reference so you can, too. ImageImageImage
Let's start with comics. Here's the creator of the Rocketeer, Dave Stevens posing for Cliff Secord himself. Fellow comics artist Doug Wildey was Dave's model for Peavey. ImageImageImage
Richard Corben used a lot of models (fellow creator Bruce Jones is recognizable in some of Corben's work) but he also went the extra mile and sculpted stylized heads for realistic lighting ref. ImageImageImage
The great Moebius ImageImageImage
Al Williamson would pose for photos but he would sometimes use his friend, Frank Frazetta, too. ImageImageImage
Speaking of Frazetta, Arnie Fenner wrote a great piece for Muddy Colors on the subject of photo reference that discusses the stigma around reference/tracing and Frank's use of it.
muddycolors.com/2014/04/cheati…
Paolo Rivera is wonderfully open about all of the reference material he uses. I've learned a lot from the information he's generously shared over the years. ImageImageImage
Alex Ross's two big art books, Mythology and Marvelocity, have a lot of great process pics. ImageImageImage
Adam Hughes did a fantastic piece for ImagineFX that went over his process, including some of his photo reference. TwoMorrows also ran a great photo of Adam with his WW model, Julie Rapp, in issue 21 of Comic Book Artist magazine. ImageImageImage
Alex Raymond ImageImageImage
The Hildebrandt Brothers seemed to have a lot of fun shooting photo reference. ImageImageImage
Segueing away from comics, here's Al Parker: ImageImageImage
Speaking of, Parker was part of the Famous Artist School and there's a whole lesson on research and reference. Even a section on how to shoot photo reference. ImageImageImage
Norman Rockwell on how he uses photos for reference and a little bit on machines that help you trace. ImageImageImage
Here's more Rockwell photo reference ImageImageImage
Austin Briggs Image
I found this little gem with the great Robert Fawcett Image
Gil Elvgren ImageImageImage
Robert Maguire ImageImageImage
Alphonse Mucha ImageImageImage
James Bama used model Steve Holland for his Doc Savage books. ImageImageImage
Steve Holland was a favorite among paperback cover artists so you can find his visage everywhere on vintage books. ImageImageImageImage
James Gurney wrote a whole book on the subject of creating realistic fantasy art and the process of creating reference for it. Highly recommended! ImageImageImage
And don't forget Disney animation. Even when they didn't employ rotoscoping they still shot reference footage for the animators. ImageImageImage
I hope this thread helps clear up any weird thinking that realism in art is achieved purely through imagination and practice.
And just as a disclaimer, this doesn't mean ALL artists should use reference. Your style dictates your tools. If your work is hyper-stylized, photo ref would be mostly worthless to you. I doubt Jack Kirby needed or used much photo ref by the time he was on FF.
Mostly, you should try to find a process that best suits you. I find it difficult to picture things in my mind clearly and I work a lot better when I'm looking at something. I also naturally gravitate towards realism so photo ref makes sense for me.
I have drawers full of figures, models, airsoft guns, and other various props that I use as reference, too. ImageImageImage
As soon as I took the Elektra gig, I went on Amazon and bought some cheap sai because I knew I was going to draw them a lot. Also sculpted a quick Elektra model so I wouldn't have to worry about consistency when drawing her over & over. I just traced the model over & over instead ImageImageImageImage
I have a cheap flask that I use for Human Target. Why? Because if you add up the amount of time I've saved just tracing a photo of it, it's paid for itself 10x over. If you're going for photo-realism and you're on a deadline, you've got to cut every corner you're able to. ImageImage
Can photo reference and 3D models be relied on too heavily and produce work that is lifeless? Absolutely! But I've also seen plenty of stiff, lifeless art produced without the use of photo reference, too. Like any art tool, it's about how you use it.
So stop holding yourself to some impossible standard and break out the camera if you think it'll help. Go buy that prop if it'll help you make your deadline (or come close). And if it saves time, TRACE THE PHOTO.
And if tracing photos makes your work look stiff, get better at tracing photos. Don't get bogged down in details and instead train yourself to see the broad strokes and forms. Focus on body language and not the intricate clothing folds. ImageImageImage
Also, instead of feeling guilty for doing what most professional artists have done throughout history, just be grateful you don't have to set up an elaborate camera obscura or a clunky artograph to do your tracing. You can just open up Photoshop. Or buy a cheap lightbox on Amazon ImageImage
I'll end this thread with a great Gregory Manchess quote from that Arnie Fenner piece on Muddy Colors. Image

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Greg Smallwood

Greg Smallwood Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @SavageSmallwood

Nov 21, 2024
My covers for the EC Comics/Oni Press anthology, CRUEL UNIVERSE (with amazing trade dress by @rianhughes ). Process thread incoming! Image
Image
Image
Image
The issue 2 cover seems to be everyone's favorite so I'm going to breakdown how I did it. Hope it helps with your future artistic endeavours. Image
First, I need to explain my formula for a good EC Comics cover. My initial approach to the issue one cover was fine but it didn't feel EC enough to me. Here's the sketch and the final. Image
Image
Read 20 tweets
Sep 20, 2022
With the new issue of Human Target hitting stands next week, I thought it would be a good time for another process thread. This one concerns what I consider the most important element of my work on HT - contrast. Image
I've experimented a lot with the traditional forms of contrast - color, shape, texture, etc but after really studying mid century illustration, I realized that there was a very powerful contrast technique that I wasn't taking advantage of - style contrast.
Since I've discussed it before, let's start with 101 Dalmations. Notice the precision of these line drawings for the backgrounds of the film? If we were tasked with coloring them, our first instinct would probably be to match that precision and detail.
Read 23 tweets
Jun 9, 2022
Here's my variant cover for issue 14 of THAT TEXAS BLOOD (out this week!) by @ChristophCondon@jacobr_phillips . For you digital artists out there, I thought I'd share a few things in Photoshop that I used to make this cover. Image
I usually start my cover paintings at 200 DPI because A) it helps reduce lag on a lot of the big brushes but also, B) many brushes look better when you're using them at a smaller resolution. Compare these two examples using @kyletwebster brushes. Image
Simply enlarging the brushes won't work in most cases. Once I've blocked in the big shapes and textures, I raise the DPI to 400 or 600 and get to work on the details.
Read 7 tweets
May 11, 2022
Here's my cover for Tales of the Human Target, an anthology one-shot that drops Aug 23. I handle a lot of design for the HT series but I had no formal training so everything I've learned is thanks to the amazing resources that are available out there. Here's a thread about them.
My #1 resource for logo design is Logo-a-gogo by @rianhughes . Rian covers it all, from a general approach to design all the way down to how he handled kerning on a specific logo. Amazing book.
Rian also put together an amazing series of books that compile custom lettering over the decades. Custom Lettering of the 40s and 50s is my favorite. These books are out of print so I recommend you set up an eBay alert and keep your eyes out.
Read 15 tweets
Feb 24, 2022
I thought it would be a good time for a process thread about the Photoshop brushes I use for Human Target. Image
I'm not sure anyone has noticed but the cover art solicited for 5 is different than the printed cover. I had no idea how to approach Emra's coat in time for the catalog so I turned it in as is. I also hadn't figured out her hair yet. Image
Shortly thereafter, @kyletwebster came out with his Concept Brush Soft in the Fall 2021 update and I immediately fell in love with the lines it laid down. The brush and I are inseparable now and I look for any excuse to use it. Went back and redrew Emra's coat with it. Image
Read 17 tweets
Feb 9, 2022
Sad to say that, without my approval, Marvel attempted to "fix" several panels of my art in issue two of Elektra: Black, White, & Blood before sending it to the printers. They're not huge changes but I really don't like my art being tampered with.
Long story short - 2 months after turning in the finished pages, I was informed by my editor that Marvel's Standards & Practices flagged my art and requested I redraw several panels so that they would be "within tolerance for best representation of Asian characters."
Wife and I were expecting our second child the following week and I was racing to finish an issue of HT before the birth so I told Marvel that I didn't have time to make the changes but that I would be perfectly fine with them pulling the story for sensitivity concerns.
Read 9 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(