I used a BD Burner and BD-RE discs from Verbatim. Do not buy BD-R discs as are only writable once.
I wanted to clarify: Without a kernel exploit, you won't be able to run any pirated games (which would have worked on the PS4 only anyways), because we don't have enough RAM in the bd-j process and there are some other constraints. It was only a theoretical impact.
Advantages of bd-jb compared to WebKit exploit:
- Works on both PS4/PS5
- 100% reliable
- Firmware-agnostic (ROP-less code execution)
- Bigger kernel attack surface
- JIT for executing payloads, so you can write a kernel exploit in C (on PS4 only)
BleedingTooth is a set of zero-click vulnerabilities in the Linux Bluetooth subsystem that can allow an unauthenticated remote attacker in short distance to execute arbitrary code with kernel privileges on vulnerable devices.
That was a small weekend project ;-) I found these kernel vulnerabilities more than a year ago but never bothered to exploit them. Yesterday I implemented it in pure ROP using the unpatched bittersmile savedata exploit.