Fallout New Vegas was based in a densely packed place on Earth with total ~100 quests, all quite meaningful. Sure the world didn't feel too diverse or vibrant and NPCs looked alike, however it had a lottttt of content, meaningful content.
Even if only 100 out of 1000 planets are interesting and each planet has 1 quest, it's already as big as New Vegas, just too scattered & empty.
If they make it interesting by adding say 10 quests each, that's 1000 quests with 90% of the constellation largely empty.
Either it's going to be so massive you forget all other games until you get burnt out or it's gonna be so empty that you'll hate travelling between planets/stars just to complete basic quests.
"We need some titanium to make medicine, I heard it's on a planet in Sirius B system"
I'm not a game designer, and my concerns might be the first things folks at Bethesda thought of before designing the game, but I'm more concerned than hyped after learning about the game.
Would it end up being too massive with too much content that I've to quit my job to play the game or it would be too empty and barren that it'll run out of its novelty in first few hours?
Surely space *is* empty and barren, but that may not translate to an engaging game.
With Holi coming up and me witnessing a lot of turmoils in my personal life, I was forced to think about Holi in a very specific way. Here's a thread on my unpopular views on the epic of Bhagat Prahlad.
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If you are to believe the ancient epic of Bhagat Prahlad and Hirnaykashyap, AKA Harnaakash in Sikhi, you'll find some interesting things around patriarchal family dynamics.
At risk of over-simplifying and appropriating the narrative, here are some of my thoughts:
There was an ideological difference between Prahlad and his father. His father felt superior and he felt that he was worthy of worship. This inflated self-view was further exemplified by the fact that his province & society agreed, thanks to his boon of invincibility.