Working on #Marvel shows is what pushed me to leave the VFX industry. They're a horrible client, and I've seen way too many colleagues break down after being overworked, while Marvel tightens the purse strings. thegamer.com/marvel-mcu-vfx…
So just because a lot of folks have mentioned it, this has been the case since the earliest days of the MCU. It didn't start recently, and it's not because of Chapek.
The issue is #Marvel is too big, and can demand whatever they want. It's a toxic relationship.
Some people keep saying that VFX isn't a labor job etc and the pay is good so it's not a problem, everyone deserves better work conditions regardless of what they do.
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