If NFTs are all about enabling ownership, then why would creators choose to give away intellectual property rights through creative commons licensing (cc0)? 🤔❓❔❓
Just as smart contracts are composable "building blocks" that can be stacked and remixed to create richer applications, NFTs and their underlying smart contracts can act as a base-layer foundation for culture and creativity to recombine and interconnect. niftypins.io/loot-nft/
@dhof’s cc0 @lootproject for example, started with a series of “Loot bag” NFTs, each comprising just a simple list of "adventure items" such as Loot Bag #5726's "Katana, Divine Robe, Great Helm, Wool Sash, Divine Slippers, Chain Gloves, Amulet, Gold Ring." opensea.io/assets/ethereu…
For NFT projects that are trying to build novel brands, these sorts of derivatives can be a win-win for all.
Derivatives borrow some brand awareness from the source project; their creation and sharing can later drive new interest in the original.
If you see someone wearing @nounsvision glasses on the street (or in a Super Bowl commercial), you might want to get a pair of your own – but you also might become interested in buying an original @nounsdao NFT or some other related derivative.
Similarly with for the "blitcap" hat, which is available in physical and on @0xTajigen characters – both a nod to a trait in the @chain_runners collection, which itself introduced the trait in homage to @blitmap's Logo.
cc0 allows this to happen with the explicit permission of the original creators – thus giving an NFT's enthusiast community a *literal license to build* new value layers whenever they want –
"transform[ing] an adversarial game into a co-operative one"
This can work particularly well with NFTs because ownership enables people to internalize the results of the co-creation through the value that accrues to their assets and contributions – and that in turn incentivizes them to participate in co-creation in the first place.
But it's not enough to simply build cc0 and assume "they will come" – derivatives don't magically appear! There are factors that help here: a16zcrypto.com/cc0-nft-creati…
As with open-source software, cc0 NFTs work best where there is potential for a rich, expanded ecosystem.
Examples: Loot bags are basic primitives that make sense for all kinds of adventure settings; the Nouns brand is as intuitive for a beer ad as for physical glasses; and the @goblintown art style looks good on everything from @Dirt_Birds_NFT to @valkilmer.
As a business professor, I'd be remiss if I didn't mention business models:
Because cc0 projects typically earn royalties from secondary sales, third-party expansions and derivatives can also become sources of revenue, as they drive increased demand for the original cc0 assets.
And cc0 licensing reduces friction that might otherwise stop brand-reinforcing extensions from being created – or worse, lead to them in a way that bypasses the original, as @tshirtbob_ recently explained in the context of his cc0 @acommonplacenft:
All of that said, cc0 isn't a one-size fits all solution – the right IP model depends on your strategy and goals. Brands that are already well-established, for example, might opt for more restrictive licenses as a way of protecting their existing IP and reinforcing exclusivity.
But for some projects, at least, cc0 licensing is an incredibly compelling way to kickstart IP that may one day take on a life of its own.
As the NFT space continues to evolve, we expect to see more infrastructure and design patterns supporting cc0 efforts, as well as innovation around value capture. It's also likely we'll see creators develop completely novel rights&licensing models.
And on a personal note: shoutouts to @flashrekt – he's one of the first friends I made entirely through the NFT space, and I've learned so much from him. Such an honor to have had the opportunity to collaborate on this piece 🙏🙌
Disclosures: @a16z, @flashrekt, and I hold a number of cc0 and other NFTs, including some from collections mentioned here and in the article…
… and I advise marketplace businesses, startups, and crypto projects, and also serve as an expert on NFT-related matters, including regarding questions related to IP strategy.
1/ Here’s a (seeming) paradox: If digital space is infinitely expansible, then how can there be scarcity? And how should builders and users think about the value of digital land and other spaces in the metaverse? 🧵👇
2/ In an @a16z crypto article last week, I argued that the old IRL mantra of “location location location” also applies in the context of web3 platforms, where individuals can uniquely own scarce locations for private or shared use. a16zcrypto.com/metaverse-real…
TL;DR: It matters which metaverse location you own! (The spaces themselves are non-fungible in that sense.)
], but also how it may (and may not) change business strategy.
(thread 👇)
Today's dominant internet platforms are built on aggregating users (and their data!) to harness network effects – a key source of competitive advantage. [hbr.org/2019/01/why-so…]
BUT...
... how does competitive advantage work in the more open, user-focused ethos of web3 – where, for instance, users can own their digital assets, which are typically created according to interoperable standards on public blockchains (instead of on a company's private servers)?
The "web3 way" – building open platforms that directly share value with users – can create more value for everyone, including the platforms(!).
How so?
Thread 🧵👇
(1) The ability to plug into open content networks and integrate pre-existing digital assets can help new platforms resolve the classic "cold-start problem" – and expand existing platforms' surface reach and content potential. hbr.org/2022/05/why-bu…
(2) The infrastructure layer web3 runs on – public ledgers that make clear which digital assets exist and who owns what – significantly lowers the cost of creating user trust: hbr.org/2022/05/why-bu…
Quick follow-up note because I've already gotten a query:
To me, "fighting the virus" means not just producing vaccines (which we didn't do enough of!) but also engaging in the outreach necessary to distribute them and convince people to take them (worldwide!)...
... plus building consensus and producing clear guidelines around the importance of non-pharmaceutical interventions like masking, and then undertaking the work of educating people about these efforts and getting them to participate...
My column today in @bopinion: The world can have vaccine boosters and first doses, too – the key is to explicitly contract on expanding production capacity: bloomberg.com/opinion/articl…
If we expand capacity, this increases total production throughput. And even if initial booster doses come out of global supply, increased production enables other countries to catch up – in the long run, speeding up global vaccination. bloomberg.com/opinion/articl…