The Start menu is Microsoft's flagship user experience. It should represent the very best UI design the company is capable of.
Today I searched for "chrome" in Windows and was shocked by the user experience.
It's just really confusing.
The left side looks like it was created by a designer. We could quibble about some of the design choices, but that's not the story here.
The right side looks like my Internet Explorer toolbars did in 2008.
Let's start at the top. What is going on with the Web 1.0 Geocities-era banner ad for a "Bing Wallpaper app"?
Honestly, it looks like I was infected by a virus.
The text is misaligned and it's sitting on top of a Windows Vista-era background.
But it gets weirder.
Let's zoom in and take a look at the corners of this banner ad.
Top-left is rounded. ✅
Right side is sharp corners. ❌
Bottom-left is... like someone sat on a squircle? 🤷♂️
The bigger issue here though: why are there banner ads in the Start menu?
Is the amount of $ made by this wallpaper app worth cheapening the experience people have in this very high-touch piece of UI?
It erodes trust—I wasn't even searching for "wallpaper."
Which brings me to:
Great UI should help people achieve a task with minimum friction.
But the next section down is expressly designed to introduce friction into my experience.
It's the largest UI in the Start menu, and it's designed specifically to distract me away from achieving my intended task.
Down at the bottom is a very confusing and design-challenged toolbar.
It has four buttons, but a salmon-colored Band-Aid that says "Open results in browser" is mostly covering the middle two buttons, so I can't even see what they do.
Not only is this "Open results in browser" button misaligned, but it's also shorter than the surrounding buttons, uses a smaller font size, and touches the Download button but not the Web Store button.
The Web Store button, not to be outdone, has its right side clipped off.
And shall we take a look at the corners of this bottom section?
The top corners are rounded. ✅
The bottom-left corner is rounded but the upper "slab" starts to have its curve merge awkwardly with the surface under it. 🤔
And bottom-right? You guessed. Inextricably square. 🤣
Design matters. Details matter.
Especially in UI as iconic as the Windows Start menu.
I remember the team creating a special ligature in the Segoe UI font (used in Windows) to make "S" and "t" align beautifully for the word "Start".
That's how important Start was to Microsoft.
Microsoft has many brilliant designers who care deeply about the work they do—I worked with many who are still there!
It just comes down to a question of what you prioritize.
User experience needs to be architected with as much intensity as you architect your tech investments.
By the way, before you ask—I think moving the Start button to the middle of the taskbar wasn't a good move.
Corner location not only had decades of muscle memory but also took perfect advantage of Fitts' Law to make it ideally easy to target.
Worse for mouse, worse for touch.
What's Fitts' Law?
If you're interested, I made a video on it last year (including why the previous Start button location was such genius.)
Less than 24 hours later, pretty impressive speed, Microsoft. Great start! 🙌🏻
We’ve all felt the anxiety of trying to choose a next job. 😱
Whether starting out in a career, moving to a new company, or choosing a new role/team inside of a megacorp, fear and confusion can reign.
Don’t despair! Here are 4 tips to make your decision easier:
1) Always, always, always choose the people.
The people you work with every day will be by far the biggest factor in your work happiness. This isn’t measured just by whether they’re good happy hour companions or quick with a witty joke, however.
(Though that can't hurt.) 🍹🤭
Great people will be invested in your success. They will celebrate your triumphs and help you through mistakes. They will offer to teach you and mentor you (and it’s mentorship you want!)
Surround yourself by people who you click with, who you admire, who share your values.
The concept of work/life balance is wildly outdated.
A holdover from the 20th century, in which work at home meant a briefcase full of legal pads or someone calling your landline, it makes no sense in today’s world.
Work/life balance has outlived its usefulness. Here’s why:
The term “work/life” itself has a bunch of wrong assumptions baked into it.
First, that work is separate from (and not a part of) life. Two, that work and life together comprise the totality of human existence. Three, that achieving balance between them is important/desirable.
This anachronistic idea of “work/life balance” was popularized in the 1970s and 1980s to clarify expectations about what hours workers were expected to be in the office at IBM/GE/AT&T-style megacorps.
In patriarchal terms, during which hours did you have to wear a tie? 👨🏼💼
Product design best practices dictate that you should ask what customers need and build that.
But a product that you don’t deeply want to use yourself won’t have a soul. Most of the world’s great products were born of personal passion.
Build for yourself first. 4 reasons why:
1) When you are designing for you, the customer is not abstract.
So many bad products have been designed based on generic business plans or analyses of “unmet customer needs.” Yes, there are ways to get great customer signal but that is always one layer abstracted from yourself.
Facebook started because… well, you've seen The Social Network. The Uber guys wanted to tool around in fancy black cars. @stewart + the Slack team started building a game and instead realized what they cared about was the chat software they were building for themselves to use.
The “Minimum Viable Product” (MVP) is the most well-known, admired concept in early startup product development.
Unfortunately, MVP is often misused in a way that actually harms early-stage startups, leading them to create needlessly bad products.
4 thoughts about better MVPs:
1) MVP doesn’t automatically mean “ship a bad UI.”
The word MVP can end up being used as a battering ram against people who argue to flesh out the product design more, to make the user experience more complete.
Instead, the barebones-ness itself becomes a badge of honor.
The key misunderstood word in MVP is “viable.”
@ericries writes about this pretty clearly. Simplifying, you want to, in the quickest possible way, get to a product you can learn from and then measure if users are finding value in it. Only then should you invest more in the idea.