John Byrne’s rejuvenation of #SheHulk in “Sensational She-Hulk” (1989-1994) indelibly changed the character and was, for many years, Marvel’s longest-running title starring a female hero. Yet the series’ sexualization of its title character is controversial—and complicated. 1/14
Sensational She-Hulk is a confident, sexually liberated career woman not in spite of being big & green but because of it. Transforming into She-Hulk helps Jennifer Walters reject patriarchal expectations designed to control women. She also self-reflexively critiques them. 2/14
But She-Hulk is not a real person. As such, her access to “agency” depends on the desires of the people creating and consuming her stories. From 1989-1994, she was written & drawn by men and her stories were largely read by, and marketed to, men and boys. 3/14
Lillian Robinson observes that while She-Hulk’s “exuberant sexual subjectivity may be read as a declaration of women’s right to the assertion of desire… it is rather disquieting that that assertion coincides so seamlessly with mainstream representations of male sexuality.” 4/14
In other words, while She-Hulk’s assertion of sexual agency was revolutionary within a genre that typically sidelines female desire, it is convenient that her expressions of sexuality prioritize a male gaze. In this context we can ask: whose fantasies does She-Hulk embody? 5/14
This question is complicated by the fact that She-Hulk’s discovery of liberation through self-objectification was a popular idea within the mainstream feminism of the 1990s, particularly within the cultural trend scholars commonly refer to as “postfeminism.” 6/14
Postfeminism critiques the shortcoming of second-wave feminism but also, according to scholars Yvonne Tasker & Diane Negra, “involves an evident erasure of feminist politics from the popular, even as aspects of feminism seem to be incorporated within that culture.” 7/14
An influential strain of postfeminism proposes that feminism succeeded & is no longer necessary. Therefore, women are no longer objectified by patriarchal culture. Instead, to paraphrase scholar Angela McRobbie, they are objectified as a choice for their own enjoyment. 8/14
To sell this message, postfeminism frequently operates, in the words of scholar Stephanie Harzewski, “through ‘stylistic alibi’ or irony.” Essentially, postfeminist media makes objectification palatable by winking at the audience, promising it’s in on the “joke.” 9/14
Winking objectification is a hallmark of Sensational She-Hulk. This is perhaps most overt in an infamous sequence from issue #40. In this issue, She-Hulk performs a supposed publicity stunt where she seems to jump rope in the nude for five consecutive pages. 10/14
Throughout, She-Hulk “breaks the fourth wall” to speak directly to the reader while explicitly addressing the sexist humiliation of the stunt: “all the dignity and respect I’ve worked so hard to gain… wiped away in the name of cheap thrills and—maybe—higher sales!” 11/14
The sequence concludes with series editor Renée Witterstaetter revealing She-Hulk was “actually” wearing a tiny bikini, and that EiC Tom DeFalco would never “actually” allow her to appear naked. This satirizes the previous titillation—but does it subvert it? 12/14
The cover also tells a different story. Here, She-Hulk doesn’t choose the stunt, but is forced by a seemingly male hand. Perhaps the issue subverts this. Or perhaps it admits a dark truth: this comic does sell the fantasy of controlling and/or humiliating a powerful woman. 13/14
Objectification is exceedingly complicated, as are its manifestations & effects. And there is certainly empowerment to be found in Sensational She-Hulk. Yet there is also room to question who or what is the subject of each “joke”—and who or what is the object. 14/14
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Early X-Men comics highlight the role that performative masculinity often plays in the character arcs of Silver Age heroes whose potential to subvert masculine norms can be undermined when their success is still modeled and measured by patriarchal standards. #xmen 1/12
From the outset, Kirby and Lee base the X-Men’s internal character conflicts around two forms of patriarchal validation: The first (and most obvious) is the internal competition amongst the male teammates (and even Prof X) for the affection of Jean Grey. 2/12
Jean is literally a trophy in this competition, which is established right from her first appearance. Similar “alpha male” competitiveness for female affection can be seen to define the character arc of numerous other Marvel heroes, (including Spider-Man). 3/12
DC’s #SilverAge comics promote family values & the “American Way” while spotlighting wild transformations & decidedly non-normative family units. In “Superman Family Values: Supersex in the Silver Age,” Matt Yockey discusses the symbolic value of this tension. 1/11
Yockey opens his essay by highlighting “the dialectic of the familiar and the strange” in this pinup of “The Superman Family” drawn by Curt Swan. It originally appeared on the back cover of Superman Annual #6 (1962) and was reprinted multiple times throughout the ’60s. 2/11
In this family that includes multiple sets of parents as well as merpeople, aliens, and super-pets, “Everything that is marked as heteronormative… is inflected with a strong sense of the uncanny, and that which is unfamiliar is coded as part of the heteronormative.” 3/11
In the 1940s comics by William Moulton Marston & Harry Peter, #WonderWoman is an intentional (if complicated) feminist character. Post-WWII & in the wake of the 1954 Comics Code, her world changed, becoming more domestic & romantic. But there are still subversions to be had 1/9
The ways Wonder Woman changed post-WWII partly extend from the emphasis on domesticity & traditional gender roles in Cold War America. Wartime justified WW’s heroism, just like it justified real women working in munitions factories. Postwar, that justification evaporated. 2/9
Wonder Woman also changed because her implied gender & sexual deviance were attacked by Fredric Wertham in Seduction of the Innocent, which influenced the 1954 Comics Code. “For boys,” wrote Wertham, “Wonder Woman is a frightening image. For girls, she is a morbid ideal.” 3/9
In the 3x Harvey Award Winning graphic novel “Louis Riel,” Chester Brown’s perspective creates a depiction of the historical Métis leader that drives the resolution of the autobiography, defining the main subject’s relationship to both the reader & history itself. 1/8 #LouisRiel
Throughout the first three sections of the book, chronicling Riel’s unlikely rise to power and doomed efforts to lead the Métis people against the Canadian government in a war of independence that led, ultimately, to massacre, Brown uses a wide variety of perspectives. 2/8
In his final chapter, the trial of Louis Riel, Brown seemingly fixes his perspective, presenting a view of Riel that consistently frames Riel in profile in a medium long shot. The repetition of the perspective helps establish the banality of due process. 3/8
Superhero comics didn’t invent retroactive continuity but have become strongly associated with it. Some retcons shock readers or streamline stories. “Alias” offers a critical retcon that self-reflexively comments on its own history and context. 1/12 #JessicaJones #comicsstudies
Alias employs a variety of techniques to insert Jessica Jones into the existing fictional history of the Marvel comics universe. The character’s history is initially hinted at through photos of Jessica dressed as a superhero standing next to the Avengers. 2/12
Jessica locates the photos firmly in her past. They’re also located within the past of the superhero genre through the extreme contrast between their brightly coloured, smiling world and Jessica’s more grounded, noirish present, where she’d never wear white spandex. 3/12
Alias was created – quite specifically – to be something different from mainstream Marvel comics of the time, and those differences create a series of visual challenges for the artwork. #JessicaJones 1/7
Most notably, Jessica Jones is a noir detective story, not a punch-em-up superhero spectacle. The majority of scenes are constructed around tense, rapid-fire dialogue rather than action sequences. 2/7
It is this exact problem that inspired Wally Wood’s famous “22 Panels that Always Work: or some interesting ways to get some variety into those boring panels where some dumb writer has a bunch of lame characters sitting around and talking for page after page!” 3/7