Ben Golus Profile picture
Sep 6 9 tweets 2 min read
I was talking to my Dad about flight delays and staffing issues, and my dad pointed out a problem I'd missed entirely.

There are no new pilots.
When the pandemic hit, passenger airlines in the US laid off all their pilots. If those pilots were within 5, maybe 10 years of retiring, they mostly decided to retire early.

Fast forward to now and the airlines are trying to hire back all those pilots, who are responding 🖕
So they're trying to hire new pilots instead. But there's a problem with that. There's no such thing as "new pilots" that you can just hire.
Airliner pilots come from two main career paths. One is rich kids who can afford to pay for flight training and either own or rent planes to fly, and rack up at least 1,500 hours in the air flying. That's very expensive. And that's minimum to become a copilot.
The other way is via the military. The vast majority of airline pilots in the US are ex navy or air force.

But there's the big problem. The military isn't training many aircraft pilots anymore, they're training drone pilots.
Drone pilots never leave the ground, and as such any "flight time" they might have doesn't count towards that 1500 hour requirement. Just like simulator training doesn't count.
And thus, the pool of new pilots has disappeared. This happened a while ago, but it hadn't yet become a big problem for airlines because their (aging) pilot workforces were flying for longer.

But they just laid off all those older pilots, and they aren't coming back.
To make things worse, to become the primary pilot of an airliner requires a ton of hours flying as a copilot. And the pilots that did remain are either the younger ones that still aren't full pilots and are still copilots, or are getting close to looking to retire too.
Basically, airlines are fucked in the next decade, because there won't be enough pilots left in the world unless they bite the bullet and start paying to train new pilots themselves. Something they absolutely don't want to do because it's expensive!

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More from @bgolus

Sep 5
Random story:

A couple I know decided late in life they wanted kids, and decided to try to adopt.

They had a few criteria for what they were looking for:
They wanted a kid who could already speak, read, and write, because then they’d be able to listen to commands and do what they were told.

They wanted a kid that was neat, and whom they wouldn’t have to clean up after or have dirty laundry.

They wanted a kid who they could mold.
And they wanted a teenager, because they figured a kid who was older would check all of the above requirements.

Weirdly they were rejected by all the adoption agencies they talked to.
Read 4 tweets
Sep 5
On the topic of some people complaining that a popular new show has been “ruined” for them for having a rich and politically powerful Black character. Those kinds of people believe this shouldn’t be possible. Not just “not possible”, but also that it _shouldn’t_ be possible.
Their whole way of thinking is that rich and powerful Blacks are an abomination that should be prevented and eliminated. They’re somehow “unnatural”. They can only exist if they were created by a white person, and is thus subservient to them.
This is the same type of thinking that resulted with the Tulsa race massacre. Black people who were becoming rich and powerful without a white person to control them could not be allowed to exist, so they took it upon themselves to make sure they did not.
Read 6 tweets
Apr 4
Here's an actually decent chromatic aberration UE4 Material for objects in the scene.
With the caveat that other transparencies are not visible through it, like most of these kinds of effects.
This should almost perfectly match the distortion you get from UE4's built in Material Node refraction, just with added chromatic aberration. That and UE4's refraction can actually affect transparent objects.
Read 5 tweets
Apr 3
Would anyone want a non-crap example chromatic aberration material for UE4 with the giant caveat that it's kind of useless because the SceneColor node is itself basically unusable for a shipping title?
There are two examples I found online that everyone points to, and both are ... just ... utterly dreadful.

It's not difficult to write one that matches Unreal's existing material node refraction implementation that lets you use a base IoR value, plus an extra variance factor.
But I have to imagine there are no good examples out there because those who have gotten far enough to realize the existing examples are crap have also realized there's no point since the SceneColor can't see other transparent objects. Can't even see before trans post processing.
Read 5 tweets
Mar 30
While the initial benchmarks being shown aren't terrible exciting, I'm still personally happy to see another GPU coming to the market place.

I'm of course talking about the new ... Moore Threads MTT S60
Oh, and I guess that Intel Arc thing is cool too. But they've been making GPUs for ages so that's not really a new thing.

Really though, Moore Threads as a name for a company that makes GPUs. It's like making an electric car company and naming it Edison.
tomshardware.com/news/first-who…
Like, it's a name from kind of the same industry, but missing the mark slightly.

(Note, there is an electric car company named EdisonFuture.)
Read 4 tweets
Mar 29
One of those very important, but little and under appreciated game tech art / vfx things is pickup highlighting / shine. It’s a something I’ve taken stabs at dozens of times over my career and never really been 100% happy with what I’ve done.
For as long as there have been games, there's been a need to communicate to players that some items are things the player can pick up or otherwise interact with. Which usually means making them stand out from the rest of the world, either all of the time or contextually.
Early on this didn't need to be much. Just a different shaped sprite was enough. Think Pacman's blinking power pellets or Sonic's spinning & floating rings.
i.gifer.com/RBpH.gif
Read 14 tweets

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