Greg Smallwood Profile picture
Sep 20, 2022 23 tweets 11 min read Read on X
With the new issue of Human Target hitting stands next week, I thought it would be a good time for another process thread. This one concerns what I consider the most important element of my work on HT - contrast. Image
I've experimented a lot with the traditional forms of contrast - color, shape, texture, etc but after really studying mid century illustration, I realized that there was a very powerful contrast technique that I wasn't taking advantage of - style contrast.
Since I've discussed it before, let's start with 101 Dalmations. Notice the precision of these line drawings for the backgrounds of the film? If we were tasked with coloring them, our first instinct would probably be to match that precision and detail.
But that's not what the folks at Disney did. They contrasted that precision with loose, blocky, and seemingly haphazard coloring. The juxtaposition of two contrasting approaches is instantly appealing.
It's the same reason this Mitchell Hooks cover is so pleasing to the eye. Hooks rendered the faces with precision but the clothes and fabric are defined with loose and carefree strokes.
This Hooks cover employs the same type of contrast but uses it to pull your focus to the figures, specifically their upper bodies and faces.
I attempted to emulate that with my Gotham City Year One cover. Pull focus to the faces (and gun) by tightly rendering them and pulling focus away from the rest of the cover by loosely rendering it.
Mitch Gerads draws your focus in a similar way with this striking Mister Miracle cover. Fully painted figure, loosely drawn cameras and hands. The cameras & hands aren't important but Scott & the camera screens are and Mitch communicates that with contrast.
This contrast of style has been used to great effect in comic book interiors, too. JH Williams is a master at this. His shifting styles keep your eyeballs engaged and serve to break up compositions that might otherwise overwhelm.
Alex Ross explores this same approach beautifully in his new Fantastic Four OGN as well (go buy it NOW)
I think the contrast between precision and chaos is what makes Sienkiewicz so compelling. His disciplined mastery is felt but his rendering suggests the youthful and manic energy of a rock star.
Austin Briggs explored this kind of contrast in his later career. You can see the solid foundation in his work...he was a master at anatomy, faces, composition...but he completely layers that mastery w/ rendering that could be mistaken for a sketch or the scribblings of a child.
In this way, the contrast is almost invisible. Your brain still notices it, though. The contrast is actually between his drawing proficiency and his chosen rendering style. It's hidden but felt.
You might have overlooked his mastery of the craft when he rendered everything perfectly. But, like many illustrators of his day, Briggs eventually realized that contrast was more interesting. His loose rendering draws attention to his mastery by contrasting it.
An alt approach is utilizing the tried & true comic book inking techniques to their fullest. Varying line weights, alternating between nibs & brushes, using different rendering techniques for different textures - this can all be pushed pretty far (like this Yanick Paquette piece)
Our eyes like variety and that's why contrast is so appealing. I like to keep Alex Raymond art nearby because it's a good reminder of just how far you can push that stylistic contrast without the art breaking.
So, how do I use stylistic contrast in Human Target? To make things easy for me, I baked it into the line art AND coloring so that I wouldn't have to figure it out page by page or panel by panel.
Line art for Human Target uses three distinct styles. Soft & highly rendered inking/penciling for faces & skin, loose & simplified brush strokes for clothing, and blotty dead lines for backgrounds. When combined, they subtly contrast each other.
To contrast the tight rendering on faces, I don't render the colors but apply hard angular cuts for the shading. And like the blocky coloring on 101 Dalmatians, I keep things loose and frequently color outside the lines.
But unlike Dalmatians, I try as often as I can to keep the underlying hues of shadow and light in any given panel complimentary. Or at the very least, I push the light as warm as I can and the shadows as cool as I can.
I also try to push the contrast between stylization & realism as much as I can, as often as I can. I could have rendered the grass or the flame more realistically but it wouldn't pop. It's also a lot easier to let a K. Webster brush do the work (Winter Stix for the grass, btw)
The type of contrast I developed for HT does require a little bit of experimentation because some styles are simply jarring and not at all complimentary. But I think it's well worth the work if you're looking for an extra pop in your art.
Well, that's it for me. If you missed the first six issues of HT, you can pick up the volume one hardcover collection next week, too. Big thanks to @ComicMama for giving me the opportunity to help with the design of the book. Had a blast with it!

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More from @SavageSmallwood

Nov 21, 2024
My covers for the EC Comics/Oni Press anthology, CRUEL UNIVERSE (with amazing trade dress by @rianhughes ). Process thread incoming! Image
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The issue 2 cover seems to be everyone's favorite so I'm going to breakdown how I did it. Hope it helps with your future artistic endeavours. Image
First, I need to explain my formula for a good EC Comics cover. My initial approach to the issue one cover was fine but it didn't feel EC enough to me. Here's the sketch and the final. Image
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Read 20 tweets
Jun 9, 2022
Here's my variant cover for issue 14 of THAT TEXAS BLOOD (out this week!) by @ChristophCondon@jacobr_phillips . For you digital artists out there, I thought I'd share a few things in Photoshop that I used to make this cover. Image
I usually start my cover paintings at 200 DPI because A) it helps reduce lag on a lot of the big brushes but also, B) many brushes look better when you're using them at a smaller resolution. Compare these two examples using @kyletwebster brushes. Image
Simply enlarging the brushes won't work in most cases. Once I've blocked in the big shapes and textures, I raise the DPI to 400 or 600 and get to work on the details.
Read 7 tweets
Jun 8, 2022
There is still a persistent myth out there that you can achieve photo realism in art without the use of photo reference. If your goal is realism, here's a thread to remind you that the best artists used reference so you can, too. ImageImageImage
Let's start with comics. Here's the creator of the Rocketeer, Dave Stevens posing for Cliff Secord himself. Fellow comics artist Doug Wildey was Dave's model for Peavey. ImageImageImage
Richard Corben used a lot of models (fellow creator Bruce Jones is recognizable in some of Corben's work) but he also went the extra mile and sculpted stylized heads for realistic lighting ref. ImageImageImage
Read 35 tweets
May 11, 2022
Here's my cover for Tales of the Human Target, an anthology one-shot that drops Aug 23. I handle a lot of design for the HT series but I had no formal training so everything I've learned is thanks to the amazing resources that are available out there. Here's a thread about them.
My #1 resource for logo design is Logo-a-gogo by @rianhughes . Rian covers it all, from a general approach to design all the way down to how he handled kerning on a specific logo. Amazing book.
Rian also put together an amazing series of books that compile custom lettering over the decades. Custom Lettering of the 40s and 50s is my favorite. These books are out of print so I recommend you set up an eBay alert and keep your eyes out.
Read 15 tweets
Feb 24, 2022
I thought it would be a good time for a process thread about the Photoshop brushes I use for Human Target. Image
I'm not sure anyone has noticed but the cover art solicited for 5 is different than the printed cover. I had no idea how to approach Emra's coat in time for the catalog so I turned it in as is. I also hadn't figured out her hair yet. Image
Shortly thereafter, @kyletwebster came out with his Concept Brush Soft in the Fall 2021 update and I immediately fell in love with the lines it laid down. The brush and I are inseparable now and I look for any excuse to use it. Went back and redrew Emra's coat with it. Image
Read 17 tweets
Feb 9, 2022
Sad to say that, without my approval, Marvel attempted to "fix" several panels of my art in issue two of Elektra: Black, White, & Blood before sending it to the printers. They're not huge changes but I really don't like my art being tampered with.
Long story short - 2 months after turning in the finished pages, I was informed by my editor that Marvel's Standards & Practices flagged my art and requested I redraw several panels so that they would be "within tolerance for best representation of Asian characters."
Wife and I were expecting our second child the following week and I was racing to finish an issue of HT before the birth so I told Marvel that I didn't have time to make the changes but that I would be perfectly fine with them pulling the story for sensitivity concerns.
Read 9 tweets

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