Load your DLL payload with a MS-signed executable; deploymentcsphelper.exe, by setting %windir% to C:\dummy and planting your lib as dbghelp.dll under system32 of that dummy folder #lolbin#lolbas
Some #lolbins [likely hw-related] call igc64.dll (Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator), which then tries to LoadLibraryA on rasty_jitter64.dll (obviously from either CWD or %PATH%). Just export JitCreateCompilerData & run phoneactivate.exe toloadurdll
same with filehistory
And to avoid showing up any UI, call ExitProcess when done.