I'm serious. Don't worry about music theory right away. It's okay if you don't know C from F𝄫.
Open a new file and place a note; then another. Experiment as often as you can.
The more you do this, the quicker you'll learn. Trust me.
That last step might sound like "draw the rest of the owl", but I mean it. Experience is the BEST teacher. Don't wait; you can learn as you go.
Use MIDIs / scores as examples and see if you can write something similar. Rip 'em off (just don't publish it!)
A note on music theory:
Music theory is a grammar and a taxonomy of musical ideas. It gives you a lexicon to use when talking or thinking about music, but you don't need it to compose. Most learn their native language before studying its grammar; you can do the same with music.
Koji Kondo has a background in music theory; he went to school for it.
Motoi Sakuraba does not. His music is more complex than most of Kondo's!
I encourage every composer to study music theory, but it is by NO means necessary. That being said...
If you want to study music theory, here are some resources:
There are many instruments in an orchestra and it can be hard to identify them by ear if you're a beginner. This playlist is an absolute goldmine and helped me a ton:
I'm seeing comments from composers telling devs to just hire them if they want music — I'm a composer too, I understand. But this thread isn't for us. :)
We all start somewhere, and many devs enjoy writing their own music. Look at Toby Fox, ZUN, or Dan Salvato. You can do it!
Kondo's music is memorable in part because it's easy *to* remember.
A standout example is "Ocarina of Time" — he limited himself to five tones to make gameplay accessible. You'll find that many of his melodies are made up of short, repeated fragments.
2. Mode = Mood ✨
Kondo's music is highly organized. This is reflected in his use of modes — he tends to write with one throughout a piece.
They're like color palettes. Ocarina of Time's battle theme is written almost entirely in the Diminished mode.