For YEARS, I used the Save the Cat beat sheet template when writing my features. But, I'm currently working with a director who thinks about story using the 8 sequence method, and I liked that too!
So, I created a new template that marries both... and then some. (🧵)
To me, the most helpful way to visualize a script is as a bell curve, with the midpoint being the arc's apex. In fact, when I'm starting a new project, I literally draw a bell curve, and mark it up with my big, broad story beats.
The Save the Cat beat sheet is basically an extension of this story bell curve. I appreciate that the "beats" are really simple to follow. For example, the "Fun and Games" section is described as "trailer moments," and "Bad Guys Close In" is our falling action.
But, the 8 Sequence Method is also a pretty cool way to think about story! In a 100 page script, each sequence would be 12.5 pages, and have a beginning, middle, and end. Thinking about a script that way feels so much less scary to conceptualize!
So, when my director asked that I break my beat sheet down by sequence, I made my own Save the Cat/8 Sequence template. Cool, right? Yeah!
But wait, there's more!
I've always used my beat sheets as a plot point roadmap for my outline. But, since this beat sheet wasn't just for personal use, and I was sharing it with the creative team (director, producers, studio execs), I wanted to make sure that it was crystal clear re: characters too.
So, I added a header -- Protagonist's Life Goal. What is the main thing that our MC wants at the beginning of the story? Heck, before our story even starts?
BUT, Wants and Goals are not active unless you make them active, and we want our characters to be active!
SO, instead of thinking about what my characters wanted... the director encouraged me to think about how are characters were planning to get it!
Thus, I added a section before each sequence, laying out my protagonist's--and antagonist's--plan for that next sequence.
If my Protag and Antag's plans were in opposition, then I knew that sequence was going to be full of conflict and obstacles for both.
Plus, like I said, each sequence should be its own mini story arc in and of itself. So, it makes sense that the characters' "plans" would change sequentially!
Finally, I added a Central Act question at the beginning of each Act.
What is the question the audience will want answered as we break into each new chapter of the story?
That's it! That's the thought process behind my beat sheet template.
It has totally changed the way I think about story... and if you decide to use this FREE DOWNLOADABLE TEMPLATE, hopefully it can help you too! stan.store/JuliaYorks
Also, there is a typo in this thread where I use “are” instead of “our” so unclear if anyone should be taking my writing advice at all
And if you like this thread, check out my podcast, THE BABY WRITERS PODCAST! We’ve got 3 episodes up, and another one coming to you on Monday!
This is the part of the process where the timeline varies the most. If I'm going out for an OWA or pitching on a company's IP, this stage is quicker, like a few days.
If I'm working on my own spec, it varies because--
--Paid work takes priority. Typically, I'll use weekends or down days to think about my own projects.
Going at that pace, this stage can take a month or more and mostly looks like watching and reading comps, jotting down random scene ideas, and long walks in the park.
5 Things I Would Never Do As A Professional Screenwriter:
1. Publicly talk trash about a movie/TV show 2. Post a logline of an unfinished project 3. Worry about formatting issues 4. Write a spec for free based on IP I don't own 5. Post about meetings online
(A 🧵)
1. I would never publicly talk trash about a movie/TV show.
The industry is very small. Like, scarily so. Save your criticisms for the group chat because someday, you might want to work for/with someone involved in the project you publicly trashed.
2. I would never post a logline of an unfinished project.
I believe it's the execution of an idea, not the idea itself, that matters. But if someone resonates with the idea, and you don't have something executed, seems like a great way for someone to take that idea!
Here's my typical feature pitch blueprint:
-Teaser scene
-Logline/Comps/Tag Line
-"Why me?"
-Act One plot with 1-2 set pieces
-Act Two plot with 2-3 set pieces
-Midpoint set piece
-What's driving the Act 2B tension
-Finale set piece
-Q&A
(1/12)
TEASER: This is usually what I envision the first scene of the movie to be. Starting with a teaser immediately draws the reader in, sets the tone of the film, and allows me to verbally paint a picture of the kind of storytelling they'll be getting if they hire me. (2/12)
LOGLINE/COMPS/TAGLINE: Pretty self explanatory--I'm basically showing the execs how they could verbally market the movie. I love adding a tagline if I've thought of one too--gets them thinking of what the movie poster could look like. (3/12)
Lots of chatter on the timeline about LOGLINES--why they're annoying to write, why they're important to write--but I didn't see any advice on HOW to actually write them!
So, here's what works for me. Hopefully it can soothe your logline-writing anxiety! A THREAD:
First, the basics:
-A logline is a short (1-2 sentence) premise of your story.
-In my USC screenwriting classes, I learned that the perfect length of a logline was 26 words. (Why 26? IDK. I'm sure 24 or 28 words work equally well. The point is not to get too lengthy)
-Unless it's a biopic and the protagonists/villans are well-known people, don't include character names in your logline.
-Give us the concept, aka the PROMISE OF THE PREMISE! Not the plot points.
-Intriguing, but vague is good. Convoluted is not.