3/ In our second blog post, we walk through how to procedurally generate terrain on-chain
Starting from a Perlin noise algorithm, implemented in both Wasm and Solidity, we go through multiple steps to arrive at the diverse landscape of OPCraft
Lattice was founded with one key mission: build software that accelerates timelines, enabling developers to ship ambitious onchain games and autonomous worlds. We’ve seen a proliferation of applications built on MUD, our engine for onchain applications.
Games like Sky Strife, OPCraft, Words3, Gaul, and Primodium are proof that is is now easy to build complex apps on the EVM. But in order for these apps to become into large-scale MUD worlds, we need L2’s that can handle the high throughput and low transaction costs they require.
For the longest time, private servers were the only option for large online worlds.
But this is all changing; working in collaboration with @OPLabsPBC, we were able to deploy an autonomous Minecraft-like world fully on the blockchain, with no owner or maintainer
3/ Permissionless composability
Instead of in-game clans and corps with a set of possible actions predefined by devs, in these autonomous worlds, players can create their own arbitrarily complex opt-in rules and systems, from dictatorships to democracies, economies to religions.