my big takeaway studying quaternions a little closer as of late, is that interpreting them as a 4D object is a red herring
they make a lot more sense when you think of them as a special encoding of an angle-axis model with special multiplication rules, or, as rotors in the framework of geometric algebra
treating the xyzw components as the same type of element in the same type of space just isn't helpful (to me), because they operate with completely different rules
this offset seems to be completely hidden in the UI
basically, both transform and delta transform can be at (0,0,0), and yet the object is neither at (0,0,0) world space, nor at the parent position
what is that offset? *who knows* I couldn't figure it out and neither could chat
basically, this very specific option is the only reasonable parenting method to me
it makes me super uncomfortable that there even is an option to parent objects and then not being able edit or even see their relationship to each other ;-; ??
this type of axis-angle form is also know as a rotation vector, where the magnitude represents the angle, and the axis represents the axis to rotate around
sometimes the axis and the angle are stored separately in 4 numbers (x,y,z,angle)
rotation matrices are pretty beefy memory-wise, but because they have all three axes directly stored in 9 numbers, transformations are very easy and fast. they also composite and combine well! (though not quickly)
I wish I felt more comfortable responding "I don't know" to support questions
I feel this pressure to be some sort of all knowing deity who has to either already know the answer or figure out every problem every person has on every platform
I have no idea how to tell if I'm learning anything when doing this ,_,
it's hard to tell how the ribcage/hip boxes relate to, almost anything. like, I feel like the ribcage box should align with the spine/ribcage back, but the top/bottom faces don't really represent anything when it comes to their angles?
like I guess it's meant to mostly hint at the orientation/approximate size, but, if that's all it is, then I'd rather just make, a cross at the back of the spine or something, because the boxes to me feel like they're trying to be more than that