Playing around with #ChatGPT and this shit is wild
"Write several paragraphs about a person realizing that their legs have suddenly split into an endless fractal series of pairs of smaller legs, like a Mandelbrot set, and what it would be like to experience this."
The most depressing thing about VR to me, as a game designer, is how the medium has, 7 or so years in, failed to usher in much of any interesting novel deeply simulation driven games. The 'immersion' of VR is skin-deep. Literally just the view point, occasionally physics.
The games that have taken advantage of the medium most are the ones that were already out on the sim-heavy axis: Driving games, Flight games, Golf games, Gun games, Physics puzzle games.
But there continue to be this preponderance of shallow arcade-ee games that don't justify the overhead (and physical exertion) of VR past the horizon of their novelty, and folks keep just building more of those.
Feels like the vision of roundly immersive spaces is abandoned.
As I look at Darktide and just how 'game-ee' it is, I just crave so deeply a like... 'immersive' 40k shooter. Like something where you're picking equipment based entirely on how it is described and conceptualized 'in universe', instead of like DPS and cooldowns and shit.
I don't want to be reminded at ever juncture by system grammar that I am playing a game. I want to inhabit a character. I want the ontology of that experience to be framed in terms OF my character, not me sitting here at the desk. Me at the desk is fucking boring and bored.
It feels like the only games that do this are Survival Horror games (and only then sometimes). Why is that the only genre that restricts the minmaxxers 'game-ee' information. Why must we suffer these dull shattered 4th wall experience so the optimizers can get their dopamine hit?
Interesting intro
Awkwardly forced accents
Strange cross section of tech for 2099
Beautiful imagery with uneven camera work
Weird pacing
Boring town crime guy
SUDDEN BODY HORROR JESUS
Lots of vague insinuation that I hope pays off
2nd Ep
Enough attachments on those rifles? lol
Really? 2099 rifle can't go through an 18 inch tree trunk?
Incredible costume design
Moretz's nose job is constantly distracting
Plot reveal is hmm
CHARACTER ARGUING IS CONTENT
And 2nd episode crash in pacingzzzzzzzzzzzzz
I feel like the aesthetic treatment they give to the 'Sim', where they've like AI upscale/contrast enhanced the image, but overdone it, is an (intentional or not) absolute dump on all current AI upsampling of TV/movies going on. Feels like a snarky tech art joke.
Saw an artist today who was flabbergasted by seeing some rando say that they found current AI art output more interesting than things on Artstation.
I don't see why this would be surprising or difficult to understand.
An adult taking 3 steps is unremarkable. A child; special.
The AI art isn't interesting because it's perfect. It's interesting because it's a mess in particular ways. Because it produces artifacts in multiple cadences that results in serendipity. Because it's algorithmically impressionistic. Because it conveys truths about its dataset.
A dataset that has some mapping to 'all scrapeable images online with captions'. And thus it's like this weird refraction and decimation of the online visual world.
It isn't just about one image, but about gaining this weird sense-organ into the visual permutation space of 'us'.