@SpyDama_San@EricDJuly There are two major portions to gameplay. The first is the meta-game where you effectively wander around in a third person 3D rendered environment collecting things, solving puzzles, and engaged in what I can only describe as an extended dating sim. And yet it's fun.
@SpyDama_San@EricDJuly In the second, more core gameplay section, you have what at first blush appears to be a standard tactical turn based squad system before you realize that unit movement is not entirely user-directed but part of executing other actions. Which utterly changes up the experience.
@SpyDama_San@EricDJuly On top of that you have the card-based action selection, which brings a bit of randomness and ways to level up things that you do via collectibles, tying together both meta-constructs.
@SpyDama_San@EricDJuly Frankly, it's probably the most innovative turn-based tactics game that we've seen released in many years because of the way it subverts expectations about unit movement.
It's a strange bird taken as a whole – but it's definitely compelling.
@SpyDama_San@EricDJuly I think my favorite innovation which I never expected to come from a Firaxis game is that it doesn't push you, it doesn't force you forward to rush through the story missions faster than you want to.
@SpyDama_San@EricDJuly You want to dick around doing side missions, leveling up every single person in the Abbey, build all the cool things, explore all the grounds, and play at your own pace?
It's cool with that. Perfectly happy. If you're enjoying playing, play.
@SpyDama_San@EricDJuly It dangles the unlocks for various characters who you can add to your group behind story missions, of course, as one of the big motivators. Which is just fine.
Otherwise? Play it how you want.
@SpyDama_San@EricDJuly Combined with the really decent writing, the actual character interactions which shift and change as your Friendship level with the changes, and just some of the absurdity of what's going on – I really like the gameplay.
@SpyDama_San@EricDJuly And there you go – nobody even had to pay me to write that review. Which is a shame, because it's better than most of the reviews I've seen written about the game.
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Do you know the only people who don't think "normal" is a real thing and instead some sort of propaganda technique?
Normal people.
Do you know who absolutely, without a doubt, without a question knows that there is a literal "normal" which is the baseline for human recognition of one another?
I know, I know! "Every life is sacred. Every soul is meaningful."
But is it though? 2/11
Medically assisted suicide is probably the most effective treatment we have for a multitude of the human condition's failure modes. It always works. No one who tries it ever complains about the outcomes. 3/11
It occurs to me that the current of session with the transgendered at an elite sociological level, is very close in nature to the trope of the Magical Negro, which has been with us among the same group for quite a while.
I mean, consider the Magical Tranny, as we will now refer to them, in a technical sense. Consider the stories which are considered "received wisdom" about their power and majesty.
They portray themselves as oppressed minorities. They step into your life - which is always depicted as more privileged - and only bring positive value. The society from which they come (the subculture) has advanced arts and literature over yours.
The problem with this statement is not that it's factually incorrect – it's that the developers of blockchain technology talked a lot about trust but didn't mean it as human beings talk about it.
"Trust" in a mathematical/procedural sense is all about what you can literally verify in parallel. "Zero trust systems" aren't about real trust, they are about mathematical assertion versus mathematical validity.
The core problem is that both those developers and the subsequent hucksters know nothing about the mechanics of trust as it's understood by normal, reasoning human beings. In the latter case, that's deliberate.
@mode7games The problem is not that you have overlapping validation criteria. A system can work with overlapping validation criteria. Human society has been working for hundreds of thousands of years that way. /1
No, the problem is that Twitter has a deliberately extremely constrained namespace. It is radically constrained to a monolithic ID which is inevitably coupled to the verbal identifier.
And that's stupid and wrong for a social media network. /2
It conflates the idea of identity with the idea of naming. When dealing with humans, especially several million of them, that can simply never work.
It's the conflation of monotonic identity with the namespace that's a real problem. /3
Let's do a quick rundown of what Mastodon and of the Fediverse is. Because some of you rats are running down the cables and don't know what the dock looks like. 2/18
Mastodon is a kind of server. It is run by one or more administrators and functions as a single point of contact for access to a Twitter-like. In the technical parlance of the day, "a microblogging site." 3/18