"Here's the way you must climb out of marginalization. I have the answers. Pay me."
~ the people doing the marginalizing
That's fundamentally how it works.
Turn your film/season of television into a puzzle on the blockchain, sell pieces to fund the thing, and spend your time marketing to consumers rather than competing for a grant.
Go for the grants anyway, but build your direct impact iniative at the same time.
Claim your intellectual property through deeds, define them as puzzles, sell collaborative puzzle pieces on the market.
Minimum 100,000 puzzle pieces for a $500,000 film/season. Don't shoot under that unless you're a student. Don't care what it is.
Sell 10% of the pieces, artistically-unique, to audience members across from a collaborative role, and use 10% of the net earnings to form a treasury to issue bounties from.
Distribute 20% of them to your hired team at project wrap, reflective of labor, impact, and liability.
Distribute 35% of them to the Original IP owner, who retains their franchise 100%. Any A-list and/or union negotiations come from this pool.
35% and full administration go to the primary production platform.
Exclusive distribution rights mark up to 125% prod, and then offered in 16 collectible gateways on a bonding curve.
8 gateways for 25% of exclusive.
4 gateways for 25%.
4 gateways for 50%.
If a distributor wants exclusive, they'll collect all 16. Keep extra on-chain to enforce.
Now, we're back to separate producers and distributors as an industry, and we're able to maximize the way content is actually consumed these days.
Our studio develops these puzzles as a collective, and is responsible for the open-source information establishing this economic innovation.
The studio is a puzzle itself, demonstrating the use-cases since before BAYC existed, with our first piece minted on March 24th, 2021.
In order to unlock professional guidance from our platform, you must collect a Company Ownership Token.
One of 80,000 pieces in our platform puzzle, available to the community.
It's the first of at least fourteen perks!
We're demonstrating what you can do with a puzzle in a season of television with @LMO_PressPass.
530,000 Version One Collectibles allow the holder to create original characters in our fictional sports documentary about the pro basketball ecosystem through memes.
916 Version Two Collectibles allow the same thing - Version One Collectibles register characters that specifically are not players and/or coaches.
Version Two Collectibles can claim existing players and coaches in the lore, and Early Adopters will be able to create originals.
Characters you create or bring into this world are yours. We're in a storyworld reflective of real life, with some comedic twists, so any cartoons or other-worldly stuff will be adapted.
Since we're kinda a family show, explicit material is not what we're looking for.
Characters created for this world are limited to making monetized sports-related content in our ecosystem, but are welcome to thrive in your other non-sports-related creations.
Characters claimed from this world belong to the Press Pass franchise, with open-license creation to the holder.
All content, names, and story arcs go through a community approval system.
If there's a character named Taint McButt, there better be a grounded and hilarious reason
I basically want kids as young as 7 or 8 to be able to participate in this, so help me keep it a touch below brow from a certain pineapple under the sea...
Which is the exact sort of hilarious metaphorical euphemism I'm talking about.
Do you know where the pineapple under the sea is, men?
Each season of lore for each fictional team can register 277 new characters, and 831 pieces of content to the S1 archive, per season of Press Pass.
We're on-boarding early adopters for the very first pro basketball season in the mixed-gender Basketball Syndicate of America.
That's a maximum of 3,324 people.
For the folks who want to design a team's season experience around some basic cement like game results, they can grab 25 puzzle pieces and become a Lore Master.
They lead a max of 276 other characters through the lore of a pro basketball season
We call these "Press Pass Campaigns," and each Season from Media Day until the team's last game is a "Lore Chapter."
I could really use 11 others who collect 25 Version One and Version Two collectibles to claim the other Lore Chapters in 1939.
24 non-players, 1 player.
You can cast characters you don't play, and you can play up to one character in each of the 5 eras in the lore.
If you're pulling off high-quality twin+ material, or you are twins+, exceptions are made via community approval.
If your content is truly original, you keep 50% of any value it generates as merchandise.
If you've cast folks or used clips from other lore producers, 35% of the value it generates is shared by all sources of derivation based on use/impact, and you'll keep 15%.
I'm the Lore Master of the 1939 Boston Potatoes.
There's one other collector in the Lore Chapter with me with a registered character. We can welcome in up to 275 more, and we'll start campaigning at 30.
They went out in the Freshmen Round against the underdog, the Gridlock.
And my character is a big reason why.
Assistant Coach Aaron Kellog scatted to the team for inspiration during half-time of game 8, and the Potatoes lost.
He was fired after the season.
Some Lore Master I am, eh?
D&D, except... pro hoop culture. Let's get it.
When we come up with great moments, we can create great content around it for the archive.
If you have less than 25 pieces in the puzzle, your content clips must be 7-seconds-or-less.
If you're a Lore Master, you can submit 5-minute pieces.
I designed this digital collectible experience to be fun for families to share...
The clip in the collectible is a character I created for the show through 5-years of sideline performance art, covering real pro basketball.
Access to The Voyage of Legacy, a story development system that turns any basic idea into a production-ready digital collectible experience, with the ultimate goal being a film, show, or other experience.
#72 • Muted See
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1. First Perk, cont.
Original ideas always produce at least two assets (franchise, and audience experience), and The Voyage of Legacy is safe for existing franchises. Holders are collaborating in Company Ownership, and are sovereign creators.
With the first of these Company Ownership Tokens being minted on March 24th, 2021, these collectibles are the first blockchain data points serving as membership passes to a film studio.
Most of my friends decided NFTs were a scam run by energy-monsters w/ garage servers. A lot were haters, and I didn't know it.
It's astounding how many people don't bother to read anything, and just repeat what they're told on podcasts.
Well, it's annoying more than astounding. That's the culture we live in.
The value of the para-social relationships outweighs the value of information, and thus the folks who have made it their craft to manipulate the public win false authority.
Yes, I'm the Sacramento photographer who got into NFTs way, way early. You muted me, but are now back because the Tr*mp thing, and you're wondering what I'm doing.
Well, it's a lot different than dinner and golf.
We're building a film and television production collective.
Digital collectibles are about two things:
1) Art 2) Community relationships
Do not passively speculate on communities - get involved!
Participate!
We offer six (6) different kinds of digital collectibles at @LMOPro!
Merchandise
Content (can be merch, too)
Intellectual Property Collaboration
Company Ownership Collaboration
Distribution Rights
Artistic Collaboration
The project is built on the five use-cases established by the LMO Structure, and we'll explain them as we offer equity to the bodies that fight for our sustainability as laborers.
Exactly 5.00011301223% of the total property defined as Press Pass (Season One) is defined via 265,464 Version Three Collectibles carrying 0.0000188353713205102% each.
This pool is reserved for eighteen (18) guilds / unions we'd like to share this experience with us.